41 lines
767 B
C++
41 lines
767 B
C++
#include "stdafx.h"
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#include "TexturePack.h"
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wstring TexturePack::getPath(bool bTitleUpdateTexture /*= false*/)
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{
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wstring wDrive;
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#if defined(__PS3__)
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// 4J-PB - we need to check for a BD patch - this is going to be an issue for full DLC texture packs (Halloween)
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char *pchUsrDir=getUsrDirPath();
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wstring wstr (pchUsrDir, pchUsrDir+strlen(pchUsrDir));
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if(bTitleUpdateTexture)
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{
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// Make the content package point to to the UPDATE: drive is needed
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wDrive= wstr + L"\\Common\\res\\TitleUpdate\\";
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}
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else
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{
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wDrive= wstr + L"/Common/";
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}
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#else
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if(bTitleUpdateTexture)
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{
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// Make the content package point to to the UPDATE: drive is needed
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wDrive=L"Common\\res\\TitleUpdate\\";
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}
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else
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{
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wDrive=L"Common/";
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}
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#endif
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return wDrive;
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}
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