#include "stdafx.h" #include "UI.h" #include "UIScene_LoadOrJoinMenu.h" #include "..\..\..\Minecraft.World\StringHelpers.h" #include "..\..\..\Minecraft.World\net.minecraft.world.item.h" #include "..\..\..\Minecraft.World\net.minecraft.world.level.h" #include "..\..\..\Minecraft.World\net.minecraft.world.level.chunk.storage.h" #include "..\..\..\Minecraft.World\ConsoleSaveFile.h" #include "..\..\..\Minecraft.World\ConsoleSaveFileOriginal.h" #include "..\..\..\Minecraft.World\ConsoleSaveFileSplit.h" #include "..\..\ProgressRenderer.h" #include "..\..\MinecraftServer.h" #include "..\..\TexturePackRepository.h" #include "..\..\TexturePack.h" #include "..\Network\SessionInfo.h" #if defined(__PS3__) #include "Common\Network\Sony\SonyHttp.h" #include "Common\Network\Sony\SonyRemoteStorage.h" #endif #ifdef SONY_REMOTE_STORAGE_DOWNLOAD unsigned long UIScene_LoadOrJoinMenu::m_ulFileSize=0L; wstring UIScene_LoadOrJoinMenu::m_wstrStageText=L""; #endif #define JOIN_LOAD_ONLINE_TIMER_ID 0 #define JOIN_LOAD_ONLINE_TIMER_TIME 100 int UIScene_LoadOrJoinMenu::LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes) { UIScene_LoadOrJoinMenu *pClass= (UIScene_LoadOrJoinMenu *)lpParam; app.DebugPrintf("Received data for save thumbnail\n"); if(pbThumbnail && dwThumbnailBytes) { pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].pbThumbnailData = new BYTE[dwThumbnailBytes]; memcpy(pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].pbThumbnailData, pbThumbnail, dwThumbnailBytes); pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].dwThumbnailSize = dwThumbnailBytes; } else { pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].pbThumbnailData = NULL; pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].dwThumbnailSize = 0; app.DebugPrintf("Save thumbnail data is NULL, or has size 0\n"); } pClass->m_bSaveThumbnailReady = true; return 0; } int UIScene_LoadOrJoinMenu::LoadSaveCallback(LPVOID lpParam,bool bRes) { //UIScene_LoadOrJoinMenu *pClass= (UIScene_LoadOrJoinMenu *)lpParam; // Get the save data now if(bRes) { app.DebugPrintf("Loaded save OK\n"); } return 0; } UIScene_LoadOrJoinMenu::UIScene_LoadOrJoinMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) { // Setup all the Iggy references we need for this scene initialiseMovie(); app.SetLiveLinkRequired( true ); m_iRequestingThumbnailId = 0; m_iSaveInfoC=0; m_bIgnoreInput = false; m_bShowingPartyGamesOnly = false; m_bInParty = false; m_currentSessions = NULL; m_iState=e_SavesIdle; //m_bRetrievingSaveInfo=false; m_buttonListSaves.init(eControl_SavesList); m_buttonListGames.init(eControl_GamesList); m_labelSavesListTitle.init( app.GetString(IDS_START_GAME) ); m_labelJoinListTitle.init( app.GetString(IDS_JOIN_GAME) ); m_labelNoGames.init( app.GetString(IDS_NO_GAMES_FOUND) ); m_labelNoGames.setVisible( false ); m_controlSavesTimer.setVisible( true ); m_controlJoinTimer.setVisible( true ); m_bUpdateSaveSize = false; m_bAllLoaded = false; m_bRetrievingSaveThumbnails = false; m_bSaveThumbnailReady = false; m_bExitScene=false; m_pSaveDetails=NULL; m_bSavesDisplayed=false; m_saveDetails = NULL; m_iSaveDetailsCount = 0; m_iTexturePacksNotInstalled = 0; m_bCopying = false; m_bCopyingCancelled = false; m_bSaveTransferCancelled=false; m_bSaveTransferInProgress=false; m_eAction = eAction_None; m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad); int iLB = -1; #if defined(__PS3__) // Always clear the saves when we enter this menu StorageManager.ClearSavesInfo(); #endif // block input if we're waiting for DLC to install, and wipe the saves list. The end of dlc mounting custom message will fill the list again if(app.StartInstallDLCProcess(m_iPad)==true || app.DLCInstallPending()) { // if we're waiting for DLC to mount, don't fill the save list. The custom message on end of dlc mounting will do that m_bIgnoreInput = true; } else { Initialise(); } UpdateGamesList(); g_NetworkManager.SetSessionsUpdatedCallback( &UpdateGamesListCallback, this ); m_initData= new JoinMenuInitData(); // 4J Stu - Fix for #12530 -TCR 001 BAS Game Stability: Title will crash if the player disconnects while starting a new world and then opts to play the tutorial once they have been returned to the Main Menu. MinecraftServer::resetFlags(); // If we're not ignoring input, then we aren't still waiting for the DLC to mount, and can now check for corrupt dlc. Otherwise this will happen when the dlc has finished mounting. if( !m_bIgnoreInput) { app.m_dlcManager.checkForCorruptDLCAndAlert(); } // 4J-PB - Only Xbox will not have trial DLC patched into the game #ifdef SONY_REMOTE_STORAGE_DOWNLOAD m_eSaveTransferState = eSaveTransfer_Idle; #endif } UIScene_LoadOrJoinMenu::~UIScene_LoadOrJoinMenu() { g_NetworkManager.SetSessionsUpdatedCallback( NULL, NULL ); app.SetLiveLinkRequired( false ); if(m_currentSessions) { for(AUTO_VAR(it, m_currentSessions->begin()); it < m_currentSessions->end(); ++it) { delete (*it); } } #if TO_BE_IMPLEMENTED // Reset the background downloading, in case we changed it by attempting to download a texture pack XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_AUTO); #endif if(m_saveDetails) { for(int i = 0; i < m_iSaveDetailsCount; ++i) { delete m_saveDetails[i].pbThumbnailData; } delete [] m_saveDetails; } } void UIScene_LoadOrJoinMenu::updateTooltips() { // update the tooltips // if the saves list has focus, then we should show the Delete Save tooltip // if the games list has focus, then we should the the View Gamercard tooltip int iRB=-1; int iY = -1; int iLB = -1; int iX=-1; if (DoesGamesListHaveFocus() && m_buttonListGames.getItemCount() > 0) { iY = IDS_TOOLTIPS_VIEW_GAMERCARD; } else if (DoesSavesListHaveFocus()) { if((m_iDefaultButtonsC > 0) && (m_iSaveListIndex >= m_iDefaultButtonsC)) { if(StorageManager.GetSaveDisabled()) { iRB=IDS_TOOLTIPS_DELETESAVE; } else { if(StorageManager.EnoughSpaceForAMinSaveGame()) { iRB=IDS_TOOLTIPS_SAVEOPTIONS; } else { iRB=IDS_TOOLTIPS_DELETESAVE; } } } } else if(DoesMashUpWorldHaveFocus()) { // If it's a mash-up pack world, give the Hide option iRB=IDS_TOOLTIPS_HIDE; } if(m_bInParty) { if( m_bShowingPartyGamesOnly ) iLB = IDS_TOOLTIPS_ALL_GAMES; else iLB = IDS_TOOLTIPS_PARTY_GAMES; } #if defined(__PS3__) if(m_iPad == ProfileManager.GetPrimaryPad() ) iY = IDS_TOOLTIPS_GAME_INVITES; #endif if(ProfileManager.IsFullVersion()==false ) { iRB = -1; } else if(StorageManager.GetSaveDisabled()) { } else { #if defined SONY_REMOTE_STORAGE_DOWNLOAD // Is there a save from PS3 or PSVita available? // Sony asked that this be displayed at all times so users are aware of the functionality. We'll display some text when there's no save available //if(app.getRemoteStorage()->saveIsAvailable()) { bool bSignedInLive = ProfileManager.IsSignedInLive(m_iPad); if(bSignedInLive) { iX=IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD; } } #else iX = IDS_TOOLTIPS_CHANGEDEVICE; #endif } ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK, iX, iY,-1,-1,iLB,iRB); } // void UIScene_LoadOrJoinMenu::Initialise() { m_iSaveListIndex = 0; m_iGameListIndex = 0; m_iDefaultButtonsC = 0; m_iMashUpButtonsC=0; // Check if we're in the trial version if(ProfileManager.IsFullVersion()==false) { AddDefaultButtons(); #if TO_BE_IMPLEMENTED m_pSavesList->SetCurSelVisible(0); #endif } else if(StorageManager.GetSaveDisabled()) { #if defined(__PS3__) GetSaveInfo(); #else #if TO_BE_IMPLEMENTED if(StorageManager.GetSaveDeviceSelected(m_iPad)) #endif { // saving is disabled, but we should still be able to load from a selected save device GetSaveInfo(); } #if TO_BE_IMPLEMENTED else { AddDefaultButtons(); m_controlSavesTimer.setVisible( false ); } #endif #endif } else { // 4J-PB - we need to check that there is enough space left to create a copy of the save (for a rename) bool bCanRename = StorageManager.EnoughSpaceForAMinSaveGame(); GetSaveInfo(); } m_bIgnoreInput=false; app.m_dlcManager.checkForCorruptDLCAndAlert(); } void UIScene_LoadOrJoinMenu::updateComponents() { m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true); m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true); } void UIScene_LoadOrJoinMenu::handleDestroy() { // shut down the keyboard if it is displayed #if defined __PS3__ InputManager.DestroyKeyboard(); #endif } void UIScene_LoadOrJoinMenu::handleGainFocus(bool navBack) { UIScene::handleGainFocus(navBack); updateTooltips(); // Add load online timer addTimer(JOIN_LOAD_ONLINE_TIMER_ID,JOIN_LOAD_ONLINE_TIMER_TIME); if(navBack) { app.SetLiveLinkRequired( true ); m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad); // re-enable button presses m_bIgnoreInput=false; // block input if we're waiting for DLC to install, and wipe the saves list. The end of dlc mounting custom message will fill the list again if(app.StartInstallDLCProcess(m_iPad)==false) { // not doing a mount, so re-enable input m_bIgnoreInput=false; } else { m_bIgnoreInput=true; m_buttonListSaves.clearList(); m_controlSavesTimer.setVisible(true); } if( m_bMultiplayerAllowed ) { #if TO_BE_IMPLEMENTED HXUICLASS hClassFullscreenProgress = XuiFindClass( L"CScene_FullscreenProgress" ); HXUICLASS hClassConnectingProgress = XuiFindClass( L"CScene_ConnectingProgress" ); // If we are navigating back from a full screen progress scene, then that means a connection attempt failed if( XuiIsInstanceOf( hSceneFrom, hClassFullscreenProgress ) || XuiIsInstanceOf( hSceneFrom, hClassConnectingProgress ) ) { UpdateGamesList(); } #endif } else { m_buttonListGames.clearList(); m_controlJoinTimer.setVisible(true); m_labelNoGames.setVisible(false); #if TO_BE_IMPLEMENTED m_SavesList.InitFocus(m_iPad); #endif } // are we back here because of a delete of a corrupt save? if(app.GetCorruptSaveDeleted()) { // wipe the list and repopulate it m_iState=e_SavesRepopulateAfterDelete; app.SetCorruptSaveDeleted(false); } } } void UIScene_LoadOrJoinMenu::handleLoseFocus() { // Kill load online timer killTimer(JOIN_LOAD_ONLINE_TIMER_ID); } wstring UIScene_LoadOrJoinMenu::getMoviePath() { return L"LoadOrJoinMenu"; } void UIScene_LoadOrJoinMenu::tick() { UIScene::tick(); #if defined __PS3__ if(m_bExitScene) // navigate forward or back { if(!m_bRetrievingSaveThumbnails) { // need to wait for any callback retrieving thumbnail to complete navigateBack(); } } // Stop loading thumbnails if we navigate forwards if(hasFocus(m_iPad)) { // Display the saves if we have them if(!m_bSavesDisplayed) { m_pSaveDetails=StorageManager.ReturnSavesInfo(); if(m_pSaveDetails!=NULL) { //CD - Fix - Adding define for ORBIS/XBOXONE AddDefaultButtons(); m_bSavesDisplayed=true; UpdateGamesList(); if(m_saveDetails!=NULL) { for(unsigned int i = 0; i < m_iSaveDetailsCount; ++i) { if(m_saveDetails[i].pbThumbnailData!=NULL) { delete m_saveDetails[i].pbThumbnailData; } } delete m_saveDetails; } m_saveDetails = new SaveListDetails[m_pSaveDetails->iSaveC]; m_iSaveDetailsCount = m_pSaveDetails->iSaveC; for(unsigned int i = 0; i < m_pSaveDetails->iSaveC; ++i) { m_buttonListSaves.addItem(m_pSaveDetails->SaveInfoA[i].UTF8SaveTitle, L""); m_saveDetails[i].saveId = i; memcpy(m_saveDetails[i].UTF8SaveName, m_pSaveDetails->SaveInfoA[i].UTF8SaveTitle, 128); memcpy(m_saveDetails[i].UTF8SaveFilename, m_pSaveDetails->SaveInfoA[i].UTF8SaveFilename, MAX_SAVEFILENAME_LENGTH); } m_controlSavesTimer.setVisible( false ); // set focus on the first button } } if(!m_bExitScene && m_bSavesDisplayed && !m_bRetrievingSaveThumbnails && !m_bAllLoaded) { if( m_iRequestingThumbnailId < (m_buttonListSaves.getItemCount() - m_iDefaultButtonsC )) { m_bRetrievingSaveThumbnails = true; app.DebugPrintf("Requesting the first thumbnail\n"); // set the save to load PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo(); C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iRequestingThumbnailId],&LoadSaveDataThumbnailReturned,this); if(eLoadStatus!=C4JStorage::ESaveGame_GetSaveThumbnail) { // something went wrong m_bRetrievingSaveThumbnails=false; m_bAllLoaded = true; } } } else if (m_bSavesDisplayed && m_bSaveThumbnailReady) { m_bSaveThumbnailReady = false; // check we're not waiting to exit the scene if(!m_bExitScene) { // convert to utf16 uint16_t u16Message[MAX_SAVEFILENAME_LENGTH]; #ifdef __PS3 size_t srcmax,dstmax; #else uint32_t srcmax,dstmax; uint32_t srclen,dstlen; #endif srcmax=MAX_SAVEFILENAME_LENGTH; dstmax=MAX_SAVEFILENAME_LENGTH; #if defined(__PS3__) L10nResult lres= UTF8stoUTF16s((uint8_t *)m_saveDetails[m_iRequestingThumbnailId].UTF8SaveFilename,&srcmax,u16Message,&dstmax); #else SceCesUcsContext context; sceCesUcsContextInit(&context); sceCesUtf8StrToUtf16Str(&context, (uint8_t *)m_saveDetails[m_iRequestingThumbnailId].UTF8SaveFilename,srcmax,&srclen,u16Message,dstmax,&dstlen); #endif if( m_saveDetails[m_iRequestingThumbnailId].pbThumbnailData ) { registerSubstitutionTexture((wchar_t *)u16Message,m_saveDetails[m_iRequestingThumbnailId].pbThumbnailData,m_saveDetails[m_iRequestingThumbnailId].dwThumbnailSize); } m_buttonListSaves.setTextureName(m_iRequestingThumbnailId + m_iDefaultButtonsC, (wchar_t *)u16Message); ++m_iRequestingThumbnailId; if( m_iRequestingThumbnailId < (m_buttonListSaves.getItemCount() - m_iDefaultButtonsC )) { app.DebugPrintf("Requesting another thumbnail\n"); // set the save to load PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo(); C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iRequestingThumbnailId],&LoadSaveDataThumbnailReturned,this); if(eLoadStatus!=C4JStorage::ESaveGame_GetSaveThumbnail) { // something went wrong m_bRetrievingSaveThumbnails=false; m_bAllLoaded = true; } } else { m_bRetrievingSaveThumbnails = false; m_bAllLoaded = true; } } else { // stop retrieving thumbnails, and exit m_bRetrievingSaveThumbnails = false; } } } switch(m_iState) { case e_SavesIdle: break; case e_SavesRepopulate: m_bIgnoreInput = false; m_iState=e_SavesIdle; m_bAllLoaded=false; m_bRetrievingSaveThumbnails=false; m_iRequestingThumbnailId = 0; GetSaveInfo(); break; case e_SavesRepopulateAfterMashupHide: m_bIgnoreInput = false; m_iRequestingThumbnailId = 0; m_bAllLoaded=false; m_bRetrievingSaveThumbnails=false; m_bSavesDisplayed=false; m_iSaveInfoC=0; m_buttonListSaves.clearList(); GetSaveInfo(); m_iState=e_SavesIdle; break; case e_SavesRepopulateAfterDelete: case e_SavesRepopulateAfterTransferDownload: m_bIgnoreInput = false; m_iRequestingThumbnailId = 0; m_bAllLoaded=false; m_bRetrievingSaveThumbnails=false; m_bSavesDisplayed=false; m_iSaveInfoC=0; m_buttonListSaves.clearList(); StorageManager.ClearSavesInfo(); GetSaveInfo(); m_iState=e_SavesIdle; break; } #else if(!m_bSavesDisplayed) { AddDefaultButtons(); m_bSavesDisplayed=true; m_controlSavesTimer.setVisible( false ); } #endif // SAVE TRANSFERS } void UIScene_LoadOrJoinMenu::GetSaveInfo() { unsigned int uiSaveC=0; // This will return with the number retrieved in uiSaveC if(app.DebugSettingsOn() && app.GetLoadSavesFromFolderEnabled()) { uiSaveC = 0; File savesDir(L"Saves"); if( savesDir.exists() ) { m_saves = savesDir.listFiles(); uiSaveC = (unsigned int)m_saves->size(); } // add the New Game and Tutorial after the saves list is retrieved, if there are any saves // Add two for New Game and Tutorial unsigned int listItems = uiSaveC; AddDefaultButtons(); for(unsigned int i=0;iat(i)->getName(); wchar_t *name = new wchar_t[wName.size()+1]; for(unsigned int j = 0; j < wName.size(); ++j) { name[j] = wName[j]; } name[wName.size()] = 0; m_buttonListSaves.addItem(name,L""); } m_bSavesDisplayed = true; m_bAllLoaded = true; m_bIgnoreInput = false; } else { // clear the saves list m_bSavesDisplayed = false; // we're blocking the exit from this scene until complete m_buttonListSaves.clearList(); m_iSaveInfoC=0; m_controlSavesTimer.setVisible(true); m_pSaveDetails=StorageManager.ReturnSavesInfo(); if(m_pSaveDetails==NULL) { C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(m_iPad,NULL,this,"save"); } #if TO_BE_IMPLEMENTED if(eSGIStatus==C4JStorage::ESGIStatus_NoSaves) { uiSaveC=0; m_controlSavesTimer.setVisible( false ); m_SavesList.SetEnable(TRUE); } #endif } return; } void UIScene_LoadOrJoinMenu::AddDefaultButtons() { m_iDefaultButtonsC = 0; m_iMashUpButtonsC=0; m_generators.clear(); m_buttonListSaves.addItem(app.GetString(IDS_CREATE_NEW_WORLD)); m_iDefaultButtonsC++; int i = 0; for(AUTO_VAR(it, app.getLevelGenerators()->begin()); it != app.getLevelGenerators()->end(); ++it) { LevelGenerationOptions *levelGen = *it; // retrieve the save icon from the texture pack, if there is one unsigned int uiTexturePackID=levelGen->getRequiredTexturePackId(); if(uiTexturePackID!=0) { unsigned int uiMashUpWorldsBitmask=app.GetMashupPackWorlds(m_iPad); if((uiMashUpWorldsBitmask & (1<<(uiTexturePackID-1024)))==0) { // this world is hidden, so skip continue; } } m_generators.push_back(levelGen); m_buttonListSaves.addItem(levelGen->getWorldName()); if(uiTexturePackID!=0) { // increment the count of the mash-up pack worlds in the save list m_iMashUpButtonsC++; TexturePack *tp = Minecraft::GetInstance()->skins->getTexturePackById(levelGen->getRequiredTexturePackId()); DWORD dwImageBytes; PBYTE pbImageData = tp->getPackIcon(dwImageBytes); if(dwImageBytes > 0 && pbImageData) { wchar_t imageName[64]; swprintf(imageName,64,L"tpack%08x",tp->getId()); registerSubstitutionTexture(imageName, pbImageData, dwImageBytes); m_buttonListSaves.setTextureName( m_buttonListSaves.getItemCount() - 1, imageName ); } } ++i; } m_iDefaultButtonsC += i; } void UIScene_LoadOrJoinMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled) { if(m_bIgnoreInput) return; // if we're retrieving save info, ignore key presses if(!m_bSavesDisplayed) return; ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released); switch(key) { case ACTION_MENU_CANCEL: if(pressed) { #if defined(__PS3__) m_bExitScene=true; #else navigateBack(); #endif handled = true; } break; case ACTION_MENU_X: #if TO_BE_IMPLEMENTED // Change device // Fix for #12531 - TCR 001: BAS Game Stability: When a player selects to change a storage // device, and repeatedly backs out of the SD screen, disconnects from LIVE, and then selects a SD, the title crashes. m_bIgnoreInput=true; StorageManager.SetSaveDevice(&CScene_MultiGameJoinLoad::DeviceSelectReturned,this,true); ui.PlayUISFX(eSFX_Press); #endif // Save Transfer #ifdef SONY_REMOTE_STORAGE_DOWNLOAD { bool bSignedInLive = ProfileManager.IsSignedInLive(iPad); if(bSignedInLive) { LaunchSaveTransfer(); } } #endif break; case ACTION_MENU_Y: #if defined(__PS3__) m_eAction = eAction_ViewInvites; if(pressed && iPad == ProfileManager.GetPrimaryPad()) { // are we offline? if(!ProfileManager.IsSignedInLive(iPad)) { // get them to sign in to online UINT uiIDA[2]; uiIDA[0]=IDS_PRO_NOTONLINE_ACCEPT; uiIDA[1]=IDS_PRO_NOTONLINE_DECLINE; ui.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, ProfileManager.GetPrimaryPad(), &UIScene_LoadOrJoinMenu::MustSignInReturnedPSN, this, app.GetStringTable(),NULL,0,false); } else { int ret = sceNpBasicRecvMessageCustom(SCE_NP_BASIC_MESSAGE_MAIN_TYPE_INVITE, SCE_NP_BASIC_RECV_MESSAGE_OPTIONS_INCLUDE_BOOTABLE, SYS_MEMORY_CONTAINER_ID_INVALID); app.DebugPrintf("sceNpBasicRecvMessageCustom return %d ( %08x )\n", ret, ret); } } #endif break; case ACTION_MENU_RIGHT_SCROLL: if(DoesSavesListHaveFocus()) { // 4J-PB - check we are on a valid save if((m_iDefaultButtonsC != 0) && (m_iSaveListIndex >= m_iDefaultButtonsC)) { m_bIgnoreInput = true; // Could be delete save or Save Options if(StorageManager.GetSaveDisabled()) { // delete the save game // Have to ask the player if they are sure they want to delete this game UINT uiIDA[2]; uiIDA[0]=IDS_CONFIRM_CANCEL; uiIDA[1]=IDS_CONFIRM_OK; ui.RequestMessageBox(IDS_TOOLTIPS_DELETESAVE, IDS_TEXT_DELETE_SAVE, uiIDA, 2, iPad,&UIScene_LoadOrJoinMenu::DeleteSaveDialogReturned,this, app.GetStringTable(),NULL,0,false); } else { if(StorageManager.EnoughSpaceForAMinSaveGame()) { UINT uiIDA[4]; uiIDA[0]=IDS_CONFIRM_CANCEL; uiIDA[1]=IDS_TITLE_RENAMESAVE; uiIDA[2]=IDS_TOOLTIPS_DELETESAVE; int numOptions = 3; #ifdef SONY_REMOTE_STORAGE_UPLOAD if(ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad())) { numOptions = 4; uiIDA[3]=IDS_TOOLTIPS_SAVETRANSFER_UPLOAD; } #endif ui.RequestMessageBox(IDS_TOOLTIPS_SAVEOPTIONS, IDS_TEXT_SAVEOPTIONS, uiIDA, numOptions, iPad,&UIScene_LoadOrJoinMenu::SaveOptionsDialogReturned,this, app.GetStringTable(),NULL,0,false); } else { // delete the save game // Have to ask the player if they are sure they want to delete this game UINT uiIDA[2]; uiIDA[0]=IDS_CONFIRM_CANCEL; uiIDA[1]=IDS_CONFIRM_OK; ui.RequestMessageBox(IDS_TOOLTIPS_DELETESAVE, IDS_TEXT_DELETE_SAVE, uiIDA, 2,iPad,&UIScene_LoadOrJoinMenu::DeleteSaveDialogReturned,this, app.GetStringTable(),NULL,0,false); } } ui.PlayUISFX(eSFX_Press); } } else if(DoesMashUpWorldHaveFocus()) { // hiding a mash-up world if((m_iSaveListIndex != JOIN_LOAD_CREATE_BUTTON_INDEX)) { LevelGenerationOptions *levelGen = m_generators.at(m_iSaveListIndex - 1); if(!levelGen->isTutorial()) { if(levelGen->requiresTexturePack()) { unsigned int uiPackID=levelGen->getRequiredTexturePackId(); m_bIgnoreInput = true; app.HideMashupPackWorld(m_iPad,uiPackID); // update the saves list m_iState = e_SavesRepopulateAfterMashupHide; } } } ui.PlayUISFX(eSFX_Press); } break; case ACTION_MENU_LEFT_SCROLL: break; case ACTION_MENU_LEFT: case ACTION_MENU_RIGHT: { // if we are on the saves menu, check there are games in the games list to move to if(DoesSavesListHaveFocus()) { if( m_buttonListGames.getItemCount() > 0) { sendInputToMovie(key, repeat, pressed, released); } } else { sendInputToMovie(key, repeat, pressed, released); } } break; case ACTION_MENU_OK: case ACTION_MENU_UP: case ACTION_MENU_DOWN: case ACTION_MENU_PAGEUP: case ACTION_MENU_PAGEDOWN: sendInputToMovie(key, repeat, pressed, released); handled = true; break; } } int UIScene_LoadOrJoinMenu::KeyboardCompleteWorldNameCallback(LPVOID lpParam,bool bRes) { // 4J HEG - No reason to set value if keyboard was cancelled UIScene_LoadOrJoinMenu *pClass=(UIScene_LoadOrJoinMenu *)lpParam; pClass->m_bIgnoreInput=false; if (bRes) { uint16_t ui16Text[128]; ZeroMemory(ui16Text, 128 * sizeof(uint16_t) ); InputManager.GetText(ui16Text); // check the name is valid if(ui16Text[0]!=0) { #if defined __PS3__ // open the save and overwrite the metadata StorageManager.RenameSaveData(pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC, ui16Text,&UIScene_LoadOrJoinMenu::RenameSaveDataReturned,pClass); #endif } else { pClass->m_bIgnoreInput=false; pClass->updateTooltips(); } } else { pClass->m_bIgnoreInput=false; pClass->updateTooltips(); } return 0; } void UIScene_LoadOrJoinMenu::handleInitFocus(F64 controlId, F64 childId) { app.DebugPrintf(app.USER_SR, "UIScene_LoadOrJoinMenu::handleInitFocus - %d , %d\n", (int)controlId, (int)childId); } void UIScene_LoadOrJoinMenu::handleFocusChange(F64 controlId, F64 childId) { app.DebugPrintf(app.USER_SR, "UIScene_LoadOrJoinMenu::handleFocusChange - %d , %d\n", (int)controlId, (int)childId); switch((int)controlId) { case eControl_GamesList: m_iGameListIndex = childId; m_buttonListGames.updateChildFocus( (int) childId ); break; case eControl_SavesList: m_iSaveListIndex = childId; m_bUpdateSaveSize = true; break; }; updateTooltips(); } #ifdef SONY_REMOTE_STORAGE_DOWNLOAD void UIScene_LoadOrJoinMenu::remoteStorageGetSaveCallback(LPVOID lpParam, SonyRemoteStorage::Status s, int error_code) { app.DebugPrintf("remoteStorageGetCallback err : 0x%08x\n", error_code); assert(error_code == 0); ((UIScene_LoadOrJoinMenu*)lpParam)->LoadSaveFromCloud(); } #endif void UIScene_LoadOrJoinMenu::handlePress(F64 controlId, F64 childId) { switch((int)controlId) { case eControl_SavesList: { m_bIgnoreInput=true; int lGenID = (int)childId - 1; //CD - Added for audio ui.PlayUISFX(eSFX_Press); if((int)childId == JOIN_LOAD_CREATE_BUTTON_INDEX) { app.SetTutorialMode( false ); m_controlJoinTimer.setVisible( false ); app.SetCorruptSaveDeleted(false); CreateWorldMenuInitData *params = new CreateWorldMenuInitData(); params->iPad = m_iPad; ui.NavigateToScene(m_iPad,eUIScene_CreateWorldMenu,(void *)params); } else if (lGenID < m_generators.size()) { LevelGenerationOptions *levelGen = m_generators.at(lGenID); app.SetTutorialMode( levelGen->isTutorial() ); // Reset the autosave time app.SetAutosaveTimerTime(); if(levelGen->isTutorial()) { LoadLevelGen(levelGen); } else { LoadMenuInitData *params = new LoadMenuInitData(); params->iPad = m_iPad; // need to get the iIndex from the list item, since the position in the list doesn't correspond to the GetSaveGameInfo list because of sorting params->iSaveGameInfoIndex=-1; //params->pbSaveRenamed=&m_bSaveRenamed; params->levelGen = levelGen; params->saveDetails = NULL; // navigate to the settings scene ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_LoadMenu, params); } } else { { app.SetTutorialMode( false ); if(app.DebugSettingsOn() && app.GetLoadSavesFromFolderEnabled()) { LoadSaveFromDisk(m_saves->at((int)childId-m_iDefaultButtonsC)); } else { LoadMenuInitData *params = new LoadMenuInitData(); params->iPad = m_iPad; // need to get the iIndex from the list item, since the position in the list doesn't correspond to the GetSaveGameInfo list because of sorting params->iSaveGameInfoIndex=((int)childId)-m_iDefaultButtonsC; //params->pbSaveRenamed=&m_bSaveRenamed; params->levelGen = NULL; params->saveDetails = &m_saveDetails[ ((int)childId)-m_iDefaultButtonsC ]; { // navigate to the settings scene ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_LoadMenu, params); } } } } } break; case eControl_GamesList: { m_bIgnoreInput=true; m_eAction = eAction_JoinGame; //CD - Added for audio ui.PlayUISFX(eSFX_Press); { int nIndex = (int)childId; m_iGameListIndex = nIndex; CheckAndJoinGame(nIndex); } break; } } } void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex) { if( m_buttonListGames.getItemCount() > 0 && gameIndex < m_currentSessions->size() ) { #if defined(__PS3__) // 4J-PB - is the player allowed to join games? bool noUGC=false; bool bContentRestricted=false; // we're online, since we are joining a game ProfileManager.GetChatAndContentRestrictions(m_iPad,true,&noUGC,&bContentRestricted,NULL); if(noUGC) { // not allowed to join UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; // Not allowed to play online ui.RequestMessageBox(IDS_ONLINE_GAME, IDS_CHAT_RESTRICTION_UGC, uiIDA, 1, m_iPad,NULL,this,app.GetStringTable(),NULL,0,false); m_bIgnoreInput=false; return; } else if(bContentRestricted) { ui.RequestContentRestrictedMessageBox(); m_bIgnoreInput=false; return; } #endif //CScene_MultiGameInfo::JoinMenuInitData *initData = new CScene_MultiGameInfo::JoinMenuInitData(); m_initData->iPad = 0;; m_initData->selectedSession = m_currentSessions->at( gameIndex ); // check that we have the texture pack available // If it's not the default texture pack if(m_initData->selectedSession->data.texturePackParentId!=0) { int texturePacksCount = Minecraft::GetInstance()->skins->getTexturePackCount(); bool bHasTexturePackInstalled=false; for(int i=0;iskins->getTexturePackByIndex(i); if(tp->getDLCParentPackId()==m_initData->selectedSession->data.texturePackParentId) { bHasTexturePackInstalled=true; break; } } if(bHasTexturePackInstalled==false) { // upsell the texture pack // tell sentient about the upsell of the full version of the skin pack UINT uiIDA[2]; uiIDA[0]=IDS_TEXTUREPACK_FULLVERSION; //uiIDA[1]=IDS_TEXTURE_PACK_TRIALVERSION; uiIDA[1]=IDS_CONFIRM_CANCEL; // Give the player a warning about the texture pack missing ui.RequestMessageBox(IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE, IDS_DLC_TEXTUREPACK_NOT_PRESENT, uiIDA, 2, m_iPad,&UIScene_LoadOrJoinMenu::TexturePackDialogReturned,this,app.GetStringTable(),NULL,0,false); return; } } m_controlJoinTimer.setVisible( false ); m_bIgnoreInput=true; ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_JoinMenu,m_initData); } } void UIScene_LoadOrJoinMenu::LoadLevelGen(LevelGenerationOptions *levelGen) { // Load data from disc //File saveFile( L"Tutorial\\Tutorial" ); //LoadSaveFromDisk(&saveFile); // clear out the app's terrain features list app.ClearTerrainFeaturePosition(); StorageManager.ResetSaveData(); // Make our next save default to the name of the level StorageManager.SetSaveTitle(levelGen->getDefaultSaveName().c_str()); bool isClientSide = false; bool isPrivate = false; // TODO int maxPlayers = MINECRAFT_NET_MAX_PLAYERS; int maxPlayers = 8; if( app.GetTutorialMode() ) { isClientSide = false; maxPlayers = 4; } g_NetworkManager.HostGame(0,isClientSide,isPrivate,maxPlayers,0); NetworkGameInitData *param = new NetworkGameInitData(); param->seed = 0; param->saveData = NULL; param->settings = app.GetGameHostOption( eGameHostOption_Tutorial ); param->levelGen = levelGen; if(levelGen->requiresTexturePack()) { param->texturePackId = levelGen->getRequiredTexturePackId(); Minecraft *pMinecraft = Minecraft::GetInstance(); pMinecraft->skins->selectTexturePackById(param->texturePackId); //pMinecraft->skins->updateUI(); } g_NetworkManager.FakeLocalPlayerJoined(); LoadingInputParams *loadingParams = new LoadingInputParams(); loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc; loadingParams->lpParam = (LPVOID)param; UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData(); completionData->bShowBackground=TRUE; completionData->bShowLogo=TRUE; completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes; completionData->iPad = DEFAULT_XUI_MENU_USER; loadingParams->completionData = completionData; ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_FullscreenProgress, loadingParams); } void UIScene_LoadOrJoinMenu::UpdateGamesListCallback(LPVOID pParam) { if(pParam != NULL) { UIScene_LoadOrJoinMenu *pScene = (UIScene_LoadOrJoinMenu *)pParam; pScene->UpdateGamesList(); } } void UIScene_LoadOrJoinMenu::UpdateGamesList() { // If we're ignoring input scene isn't active so do nothing if (m_bIgnoreInput) return; // If a texture pack is loading, or will be loading, then ignore this ( we are going to be destroyed anyway) if( Minecraft::GetInstance()->skins->getSelected()->isLoadingData() || (Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin()) ) return; // if we're retrieving save info, don't show the list yet as we will be ignoring press events if(!m_bSavesDisplayed) { return; } FriendSessionInfo *pSelectedSession = NULL; if(DoesGamesListHaveFocus() && m_buttonListGames.getItemCount() > 0) { unsigned int nIndex = m_buttonListGames.getCurrentSelection(); pSelectedSession = m_currentSessions->at( nIndex ); } SessionID selectedSessionId; ZeroMemory(&selectedSessionId,sizeof(SessionID)); if( pSelectedSession != NULL )selectedSessionId = pSelectedSession->sessionId; pSelectedSession = NULL; m_controlJoinTimer.setVisible( false ); // if the saves list has focus, then we should show the Delete Save tooltip // if the games list has focus, then we should show the View Gamercard tooltip int iRB=-1; int iY = -1; int iX=-1; delete m_currentSessions; m_currentSessions = g_NetworkManager.GetSessionList( m_iPad, 1, m_bShowingPartyGamesOnly ); // Update the xui list displayed unsigned int xuiListSize = m_buttonListGames.getItemCount(); unsigned int filteredListSize = (unsigned int)m_currentSessions->size(); BOOL gamesListHasFocus = DoesGamesListHaveFocus(); if(filteredListSize > 0) { #if TO_BE_IMPLEMENTED if( !m_pGamesList->IsEnabled() ) { m_pGamesList->SetEnable(TRUE); m_pGamesList->SetCurSel( 0 ); } #endif m_labelNoGames.setVisible( false ); m_controlJoinTimer.setVisible( false ); } else { #if TO_BE_IMPLEMENTED m_pGamesList->SetEnable(FALSE); #endif m_controlJoinTimer.setVisible( false ); m_labelNoGames.setVisible( true ); #if TO_BE_IMPLEMENTED if( gamesListHasFocus ) m_pGamesList->InitFocus(m_iPad); #endif } // clear out the games list and re-fill m_buttonListGames.clearList(); if( filteredListSize > 0 ) { // Reset the focus to the selected session if it still exists unsigned int sessionIndex = 0; m_buttonListGames.setCurrentSelection(0); for( AUTO_VAR(it, m_currentSessions->begin()); it < m_currentSessions->end(); ++it) { FriendSessionInfo *sessionInfo = *it; wchar_t textureName[64] = L"\0"; // Is this a default game or a texture pack game? if(sessionInfo->data.texturePackParentId!=0) { // Do we have the texture pack Minecraft *pMinecraft = Minecraft::GetInstance(); TexturePack *tp = pMinecraft->skins->getTexturePackById(sessionInfo->data.texturePackParentId); HRESULT hr; DWORD dwImageBytes=0; PBYTE pbImageData=NULL; if(tp==NULL) { DWORD dwBytes=0; PBYTE pbData=NULL; app.GetTPD(sessionInfo->data.texturePackParentId,&pbData,&dwBytes); // is it in the tpd data ? app.GetFileFromTPD(eTPDFileType_Icon,pbData,dwBytes,&pbImageData,&dwImageBytes ); if(dwImageBytes > 0 && pbImageData) { swprintf(textureName,64,L"%ls",sessionInfo->displayLabel); registerSubstitutionTexture(textureName,pbImageData,dwImageBytes); } } else { pbImageData = tp->getPackIcon(dwImageBytes); if(dwImageBytes > 0 && pbImageData) { swprintf(textureName,64,L"%ls",sessionInfo->displayLabel); registerSubstitutionTexture(textureName,pbImageData,dwImageBytes); } } } else { // default texture pack Minecraft *pMinecraft = Minecraft::GetInstance(); TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(0); DWORD dwImageBytes; PBYTE pbImageData = tp->getPackIcon(dwImageBytes); if(dwImageBytes > 0 && pbImageData) { swprintf(textureName,64,L"%ls",sessionInfo->displayLabel); registerSubstitutionTexture(textureName,pbImageData,dwImageBytes); } } m_buttonListGames.addItem( sessionInfo->displayLabel, textureName ); if(memcmp( &selectedSessionId, &sessionInfo->sessionId, sizeof(SessionID) ) == 0) { m_buttonListGames.setCurrentSelection(sessionIndex); break; } ++sessionIndex; } } updateTooltips(); } void UIScene_LoadOrJoinMenu::HandleDLCMountingComplete() { Initialise(); } bool UIScene_LoadOrJoinMenu::DoesSavesListHaveFocus() { if( m_buttonListSaves.hasFocus() ) { // check it's not the first or second element (new world or tutorial) if(m_iSaveListIndex > (m_iDefaultButtonsC-1)) { return true; } } return false; } bool UIScene_LoadOrJoinMenu::DoesMashUpWorldHaveFocus() { if(m_buttonListSaves.hasFocus()) { // check it's not the first or second element (new world or tutorial) if(m_iSaveListIndex > (m_iDefaultButtonsC - 1)) { return false; } if(m_iSaveListIndex > (m_iDefaultButtonsC - 1 - m_iMashUpButtonsC)) { return true; } else return false; } else return false; } bool UIScene_LoadOrJoinMenu::DoesGamesListHaveFocus() { return m_buttonListGames.hasFocus(); } void UIScene_LoadOrJoinMenu::handleTimerComplete(int id) { switch(id) { case JOIN_LOAD_ONLINE_TIMER_ID: { bool bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad); if(bMultiplayerAllowed != m_bMultiplayerAllowed) { if( bMultiplayerAllowed ) { // m_CheckboxOnline.SetEnable(TRUE); // m_CheckboxPrivate.SetEnable(TRUE); } else { m_bInParty = false; m_buttonListGames.clearList(); m_controlJoinTimer.setVisible( true ); m_labelNoGames.setVisible( false ); } m_bMultiplayerAllowed = bMultiplayerAllowed; } } break; // 4J-PB - Only Xbox will not have trial DLC patched into the game } } void UIScene_LoadOrJoinMenu::LoadSaveFromDisk(File *saveFile, ESavePlatform savePlatform /*= SAVE_FILE_PLATFORM_LOCAL*/) { // we'll only be coming in here when the tutorial is loaded now StorageManager.ResetSaveData(); // Make our next save default to the name of the level StorageManager.SetSaveTitle(saveFile->getName().c_str()); __int64 fileSize = saveFile->length(); FileInputStream fis(*saveFile); byteArray ba(fileSize); fis.read(ba); fis.close(); bool isClientSide = false; bool isPrivate = false; int maxPlayers = MINECRAFT_NET_MAX_PLAYERS; if( app.GetTutorialMode() ) { isClientSide = false; maxPlayers = 4; } app.SetGameHostOption(eGameHostOption_GameType,GameType::CREATIVE->getId() ); g_NetworkManager.HostGame(0,isClientSide,isPrivate,maxPlayers,0); LoadSaveDataThreadParam *saveData = new LoadSaveDataThreadParam(ba.data, ba.length, saveFile->getName()); NetworkGameInitData *param = new NetworkGameInitData(); param->seed = 0; param->saveData = saveData; param->settings = app.GetGameHostOption( eGameHostOption_All ); param->savePlatform = savePlatform; g_NetworkManager.FakeLocalPlayerJoined(); LoadingInputParams *loadingParams = new LoadingInputParams(); loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc; loadingParams->lpParam = (LPVOID)param; UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData(); completionData->bShowBackground=TRUE; completionData->bShowLogo=TRUE; completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes; completionData->iPad = DEFAULT_XUI_MENU_USER; loadingParams->completionData = completionData; ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_FullscreenProgress, loadingParams); } #ifdef SONY_REMOTE_STORAGE_DOWNLOAD void UIScene_LoadOrJoinMenu::LoadSaveFromCloud() { wchar_t wFileName[128]; mbstowcs(wFileName, app.getRemoteStorage()->getLocalFilename(), strlen(app.getRemoteStorage()->getLocalFilename())+1); // plus null File cloudFile(wFileName); StorageManager.ResetSaveData(); // Make our next save default to the name of the level wchar_t wSaveName[128]; mbstowcs(wSaveName, app.getRemoteStorage()->getSaveNameUTF8(), strlen(app.getRemoteStorage()->getSaveNameUTF8())+1); // plus null StorageManager.SetSaveTitle(wSaveName); __int64 fileSize = cloudFile.length(); FileInputStream fis(cloudFile); byteArray ba(fileSize); fis.read(ba); fis.close(); bool isClientSide = false; bool isPrivate = false; int maxPlayers = MINECRAFT_NET_MAX_PLAYERS; if( app.GetTutorialMode() ) { isClientSide = false; maxPlayers = 4; } app.SetGameHostOption(eGameHostOption_All, app.getRemoteStorage()->getSaveHostOptions() ); g_NetworkManager.HostGame(0,isClientSide,isPrivate,maxPlayers,0); LoadSaveDataThreadParam *saveData = new LoadSaveDataThreadParam(ba.data, ba.length, cloudFile.getName()); NetworkGameInitData *param = new NetworkGameInitData(); param->seed = app.getRemoteStorage()->getSaveSeed(); param->saveData = saveData; param->settings = app.GetGameHostOption( eGameHostOption_All ); param->savePlatform = app.getRemoteStorage()->getSavePlatform(); param->texturePackId = app.getRemoteStorage()->getSaveTexturePack(); g_NetworkManager.FakeLocalPlayerJoined(); LoadingInputParams *loadingParams = new LoadingInputParams(); loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc; loadingParams->lpParam = (LPVOID)param; UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData(); completionData->bShowBackground=TRUE; completionData->bShowLogo=TRUE; completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes; completionData->iPad = DEFAULT_XUI_MENU_USER; loadingParams->completionData = completionData; ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_FullscreenProgress, loadingParams); } #endif //SONY_REMOTE_STORAGE_DOWNLOAD int UIScene_LoadOrJoinMenu::DeleteSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam; // results switched for this dialog // Check that we have a valid save selected (can get a bad index if the save list has been refreshed) bool validSelection= pClass->m_iDefaultButtonsC != 0 && pClass->m_iSaveListIndex >= pClass->m_iDefaultButtonsC; if(result==C4JStorage::EMessage_ResultDecline && validSelection) { if(app.DebugSettingsOn() && app.GetLoadSavesFromFolderEnabled()) { pClass->m_bIgnoreInput=false; } else { StorageManager.DeleteSaveData(&pClass->m_pSaveDetails->SaveInfoA[pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC], UIScene_LoadOrJoinMenu::DeleteSaveDataReturned, (LPVOID)pClass->GetCallbackUniqueId()); pClass->m_controlSavesTimer.setVisible( true ); } } else { pClass->m_bIgnoreInput=false; } return 0; } int UIScene_LoadOrJoinMenu::DeleteSaveDataReturned(LPVOID lpParam,bool bRes) { ui.EnterCallbackIdCriticalSection(); UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)ui.GetSceneFromCallbackId((size_t)lpParam); if(pClass) { if(bRes) { // wipe the list and repopulate it pClass->m_iState=e_SavesRepopulateAfterDelete; } else pClass->m_bIgnoreInput=false; pClass->updateTooltips(); } ui.LeaveCallbackIdCriticalSection(); return 0; } int UIScene_LoadOrJoinMenu::RenameSaveDataReturned(LPVOID lpParam,bool bRes) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)lpParam; if(bRes) { pClass->m_iState=e_SavesRepopulate; } else pClass->m_bIgnoreInput=false; pClass->updateTooltips(); return 0; } int UIScene_LoadOrJoinMenu::SaveOptionsDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam; // results switched for this dialog // EMessage_ResultAccept means cancel switch(result) { case C4JStorage::EMessage_ResultDecline: // rename { pClass->m_bIgnoreInput=true; // bring up a keyboard wchar_t wSaveName[128]; //CD - Fix - We must memset the SaveName ZeroMemory(wSaveName, 128 * sizeof(wchar_t) ); mbstowcs(wSaveName, pClass->m_saveDetails[pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC].UTF8SaveName, strlen(pClass->m_saveDetails->UTF8SaveName)+1); // plus null LPWSTR ptr = wSaveName; InputManager.RequestKeyboard(app.GetString(IDS_RENAME_WORLD_TITLE),wSaveName,(DWORD)0,25,&UIScene_LoadOrJoinMenu::KeyboardCompleteWorldNameCallback,pClass,C_4JInput::EKeyboardMode_Default); } break; case C4JStorage::EMessage_ResultThirdOption: // delete - { // delete the save game // Have to ask the player if they are sure they want to delete this game UINT uiIDA[2]; uiIDA[0]=IDS_CONFIRM_CANCEL; uiIDA[1]=IDS_CONFIRM_OK; ui.RequestMessageBox(IDS_TOOLTIPS_DELETESAVE, IDS_TEXT_DELETE_SAVE, uiIDA, 2, iPad,&UIScene_LoadOrJoinMenu::DeleteSaveDialogReturned,pClass, app.GetStringTable(),NULL,0,false); } break; #ifdef SONY_REMOTE_STORAGE_UPLOAD case C4JStorage::EMessage_ResultFourthOption: // upload to cloud { UINT uiIDA[2]; uiIDA[0]=IDS_CONFIRM_OK; uiIDA[1]=IDS_CONFIRM_CANCEL; ui.RequestMessageBox(IDS_TOOLTIPS_SAVETRANSFER_UPLOAD, IDS_SAVE_TRANSFER_TEXT, uiIDA, 2, iPad,&UIScene_LoadOrJoinMenu::SaveTransferDialogReturned,pClass, app.GetStringTable(),NULL,0,false); } break; #endif // SONY_REMOTE_STORAGE_UPLOAD case C4JStorage::EMessage_Cancelled: default: { // reset the tooltips pClass->updateTooltips(); pClass->m_bIgnoreInput=false; } break; } return 0; } int UIScene_LoadOrJoinMenu::TexturePackDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { UIScene_LoadOrJoinMenu *pClass = (UIScene_LoadOrJoinMenu *)pParam; // Exit with or without saving if(result==C4JStorage::EMessage_ResultAccept) { // we need to enable background downloading for the DLC XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW); #if TO_BE_IMPLEMENTED ULONGLONG ullOfferID_Full; ULONGLONG ullIndexA[1]; app.GetDLCFullOfferIDForPackID(pClass->m_initData->selectedSession->data.texturePackParentId,&ullOfferID_Full); if( result==C4JStorage::EMessage_ResultAccept ) // Full version { ullIndexA[0]=ullOfferID_Full; StorageManager.InstallOffer(1,ullIndexA,NULL,NULL); } else // trial version { DLC_INFO *pDLCInfo=app.GetDLCInfoForFullOfferID(ullOfferID_Full); ullIndexA[0]=pDLCInfo->ullOfferID_Trial; StorageManager.InstallOffer(1,ullIndexA,NULL,NULL); } #endif } pClass->m_bIgnoreInput=false; return 0; } #if defined __PS3__ int UIScene_LoadOrJoinMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::EMessageResult result) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam; if(result==C4JStorage::EMessage_ResultAccept) { #if defined(__PS3__) SQRNetworkManager_PS3::AttemptPSNSignIn(&UIScene_LoadOrJoinMenu::PSN_SignInReturned, pClass); #else SQRNetworkManager_Orbis::AttemptPSNSignIn(&UIScene_LoadOrJoinMenu::PSN_SignInReturned, pClass, false, iPad); #endif } else { pClass->m_bIgnoreInput = false; } return 0; } int UIScene_LoadOrJoinMenu::PSN_SignInReturned(void *pParam,bool bContinue, int iPad) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam; if(bContinue==true) { switch(pClass->m_eAction) { case eAction_ViewInvites: // Check if we're signed in to LIVE if(ProfileManager.IsSignedInLive(iPad)) { #if defined(__PS3__) int ret = sceNpBasicRecvMessageCustom(SCE_NP_BASIC_MESSAGE_MAIN_TYPE_INVITE, SCE_NP_BASIC_RECV_MESSAGE_OPTIONS_INCLUDE_BOOTABLE, SYS_MEMORY_CONTAINER_ID_INVALID); app.DebugPrintf("sceNpBasicRecvMessageCustom return %d ( %08x )\n", ret, ret); #else SQRNetworkManager_Orbis::RecvInviteGUI(); #endif } break; case eAction_JoinGame: pClass->CheckAndJoinGame(pClass->m_iGameListIndex); break; } } else { pClass->m_bIgnoreInput = false; } return 0; } #endif #ifdef SONY_REMOTE_STORAGE_DOWNLOAD void UIScene_LoadOrJoinMenu::LaunchSaveTransfer() { LoadingInputParams *loadingParams = new LoadingInputParams(); loadingParams->func = &UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc; loadingParams->lpParam = (LPVOID)this; UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData(); completionData->bShowBackground=TRUE; completionData->bShowLogo=TRUE; completionData->type = e_ProgressCompletion_NavigateBackToScene; completionData->iPad = DEFAULT_XUI_MENU_USER; loadingParams->completionData = completionData; loadingParams->cancelFunc=&UIScene_LoadOrJoinMenu::CancelSaveTransferCallback; loadingParams->m_cancelFuncParam=this; loadingParams->cancelText=IDS_TOOLTIPS_CANCEL; ui.NavigateToScene(m_iPad,eUIScene_FullscreenProgress, loadingParams); } int UIScene_LoadOrJoinMenu::CreateDummySaveDataCallback(LPVOID lpParam,bool bRes) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) lpParam; if(bRes) { pClass->m_eSaveTransferState = eSaveTransfer_GetSavesInfo; } else { pClass->m_eSaveTransferState = eSaveTransfer_Error; app.DebugPrintf("CreateDummySaveDataCallback failed\n"); } return 0; } int UIScene_LoadOrJoinMenu::CrossSaveGetSavesInfoCallback(LPVOID lpParam, SAVE_DETAILS *pSaveDetails, bool bRes) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) lpParam; if(bRes) { pClass->m_eSaveTransferState = eSaveTransfer_GetFileData; } else { pClass->m_eSaveTransferState = eSaveTransfer_Error; app.DebugPrintf("CrossSaveGetSavesInfoCallback failed\n"); } return 0; } int UIScene_LoadOrJoinMenu::LoadCrossSaveDataCallback( void *pParam,bool bIsCorrupt, bool bIsOwner ) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) pParam; if(bIsCorrupt == false && bIsOwner) { pClass->m_eSaveTransferState = eSaveTransfer_CreatingNewSave; } else { pClass->m_eSaveTransferState = eSaveTransfer_Error; app.DebugPrintf("LoadCrossSaveDataCallback failed \n"); } return 0; } int UIScene_LoadOrJoinMenu::CrossSaveFinishedCallback(void *pParam,int iPad,C4JStorage::EMessageResult result) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) pParam; pClass->m_eSaveTransferState = eSaveTransfer_Idle; return 0; } int UIScene_LoadOrJoinMenu::CrossSaveDeleteOnErrorReturned(LPVOID lpParam,bool bRes) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) lpParam; pClass->m_eSaveTransferState = eSaveTransfer_ErrorMesssage; return 0; } int UIScene_LoadOrJoinMenu::RemoteSaveNotFoundCallback(void *pParam,int iPad,C4JStorage::EMessageResult result) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) pParam; pClass->m_eSaveTransferState = eSaveTransfer_Idle; return 0; } // MGH - added this global to force the delete of the previous data, for the remote storage saves // need to speak to Chris why this is necessary bool g_bForceVitaSaveWipe = false; int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter ) { Compression::UseDefaultThreadStorage(); UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) lpParameter; pClass->m_saveTransferDownloadCancelled = false; bool bAbortCalled = false; Minecraft *pMinecraft=Minecraft::GetInstance(); bool bSaveFileCreated = false; wchar_t wSaveName[128]; // get the save file size pMinecraft->progressRenderer->progressStagePercentage(0); pMinecraft->progressRenderer->progressStart(IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD); pMinecraft->progressRenderer->progressStage( IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD ); ConsoleSaveFile* pSave = NULL; pClass->m_eSaveTransferState = eSaveTransfer_GetRemoteSaveInfo; while(pClass->m_eSaveTransferState!=eSaveTransfer_Idle) { switch(pClass->m_eSaveTransferState) { case eSaveTransfer_Idle: break; case eSaveTransfer_GetRemoteSaveInfo: app.DebugPrintf("UIScene_LoadOrJoinMenu getSaveInfo\n"); app.getRemoteStorage()->getSaveInfo(); pClass->m_eSaveTransferState = eSaveTransfer_GettingRemoteSaveInfo; break; case eSaveTransfer_GettingRemoteSaveInfo: if(pClass->m_saveTransferDownloadCancelled) { pClass->m_eSaveTransferState = eSaveTransfer_Error; break; } if(app.getRemoteStorage()->waitingForSaveInfo() == false) { if(app.getRemoteStorage()->saveIsAvailable()) { pClass->m_eSaveTransferState = eSaveTransfer_CreateDummyFile; } else { // no save available, inform the user about the functionality UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; ui.RequestMessageBox(IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD, IDS_SAVE_TRANSFER_NOT_AVAILABLE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad(),RemoteSaveNotFoundCallback,pClass, app.GetStringTable(),NULL,0,false); } } break; case eSaveTransfer_CreateDummyFile: { StorageManager.ResetSaveData(); byte *compData = (byte *)StorageManager.AllocateSaveData( app.getRemoteStorage()->getSaveFilesize() ); // Make our next save default to the name of the level const char* pNameUTF8 = app.getRemoteStorage()->getSaveNameUTF8(); mbstowcs(wSaveName, pNameUTF8, strlen(pNameUTF8)+1); // plus null StorageManager.SetSaveTitle(wSaveName); PBYTE pbThumbnailData=NULL; DWORD dwThumbnailDataSize=0; PBYTE pbDataSaveImage=NULL; DWORD dwDataSizeSaveImage=0; StorageManager.GetDefaultSaveImage(&pbDataSaveImage, &dwDataSizeSaveImage); // Get the default save thumbnail (as set by SetDefaultImages) for use on saving games t StorageManager.GetDefaultSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize); // Get the default save image (as set by SetDefaultImages) for use on saving games that BYTE bTextMetadata[88]; ZeroMemory(bTextMetadata,88); int iTextMetadataBytes = app.CreateImageTextData(bTextMetadata, app.getRemoteStorage()->getSaveSeed(), true, app.getRemoteStorage()->getSaveHostOptions(), app.getRemoteStorage()->getSaveTexturePack() ); // set the icon and save image StorageManager.SetSaveImages(pbThumbnailData,dwThumbnailDataSize,pbDataSaveImage,dwDataSizeSaveImage,bTextMetadata,iTextMetadataBytes); app.getRemoteStorage()->waitForStorageManagerIdle(); C4JStorage::ESaveGameState saveState = StorageManager.SaveSaveData( &UIScene_LoadOrJoinMenu::CreateDummySaveDataCallback, lpParameter ); if(saveState == C4JStorage::ESaveGame_Save) { pClass->m_eSaveTransferState = eSaveTransfer_CreatingDummyFile; } else { app.DebugPrintf("Failed to create dummy save file\n"); pClass->m_eSaveTransferState = eSaveTransfer_Error; } } break; case eSaveTransfer_CreatingDummyFile: break; case eSaveTransfer_GetSavesInfo: { // we can't cancel here, we need the saves info so we can delete the file if(pClass->m_saveTransferDownloadCancelled) { WCHAR wcTemp[256]; swprintf(wcTemp,256, app.GetString(IDS_CANCEL)); // MGH - should change this string to "cancelling download" m_wstrStageText=wcTemp; pMinecraft->progressRenderer->progressStage( m_wstrStageText ); } app.getRemoteStorage()->waitForStorageManagerIdle(); app.DebugPrintf("CALL GetSavesInfo B\n"); C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(pClass->m_iPad,&UIScene_LoadOrJoinMenu::CrossSaveGetSavesInfoCallback,pClass,"save"); pClass->m_eSaveTransferState = eSaveTransfer_GettingSavesInfo; } break; case eSaveTransfer_GettingSavesInfo: if(pClass->m_saveTransferDownloadCancelled) { WCHAR wcTemp[256]; swprintf(wcTemp,256, app.GetString(IDS_CANCEL)); // MGH - should change this string to "cancelling download" m_wstrStageText=wcTemp; pMinecraft->progressRenderer->progressStage( m_wstrStageText ); } break; case eSaveTransfer_GetFileData: { bSaveFileCreated = true; StorageManager.GetSaveUniqueFileDir(pClass->m_downloadedUniqueFilename); if(pClass->m_saveTransferDownloadCancelled) { pClass->m_eSaveTransferState = eSaveTransfer_Error; break; } PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo(); int idx = pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC; app.getRemoteStorage()->waitForStorageManagerIdle(); bool bGettingOK = app.getRemoteStorage()->getSaveData(pClass->m_downloadedUniqueFilename, SaveTransferReturned, pClass); if(bGettingOK) { pClass->m_eSaveTransferState = eSaveTransfer_GettingFileData; } else { pClass->m_eSaveTransferState = eSaveTransfer_Error; app.DebugPrintf("app.getRemoteStorage()->getSaveData failed\n"); } } case eSaveTransfer_GettingFileData: { WCHAR wcTemp[256]; int dataProgress = app.getRemoteStorage()->getDataProgress(); pMinecraft->progressRenderer->progressStagePercentage(dataProgress); //swprintf(wcTemp, 256, L"Downloading data : %d", dataProgress);//app.GetString(IDS_SAVETRANSFER_STAGE_GET_DATA),0,pClass->m_ulFileSize); swprintf(wcTemp,256, app.GetString(IDS_SAVETRANSFER_STAGE_GET_DATA),dataProgress); m_wstrStageText=wcTemp; pMinecraft->progressRenderer->progressStage( m_wstrStageText ); if(pClass->m_saveTransferDownloadCancelled && bAbortCalled == false) { app.getRemoteStorage()->abort(); bAbortCalled = true; } } break; case eSaveTransfer_FileDataRetrieved: pClass->m_eSaveTransferState = eSaveTransfer_LoadSaveFromDisc; break; case eSaveTransfer_LoadSaveFromDisc: { if(pClass->m_saveTransferDownloadCancelled) { pClass->m_eSaveTransferState = eSaveTransfer_Error; break; } PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo(); int saveInfoIndex = -1; for(int i=0;iiSaveC;i++) { if(strcmp(pSaveDetails->SaveInfoA[i].UTF8SaveFilename, pClass->m_downloadedUniqueFilename) == 0) { //found it saveInfoIndex = i; } } if(saveInfoIndex == -1) { pClass->m_eSaveTransferState = eSaveTransfer_Error; app.DebugPrintf("CrossSaveGetSavesInfoCallback failed - couldn't find save\n"); } else { #ifdef __PS3__ // ignore the CRC on PS3 C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveData(&pSaveDetails->SaveInfoA[saveInfoIndex],&LoadCrossSaveDataCallback,pClass, true); #else C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveData(&pSaveDetails->SaveInfoA[saveInfoIndex],&LoadCrossSaveDataCallback,pClass); #endif if(eLoadStatus == C4JStorage::ESaveGame_Load) { pClass->m_eSaveTransferState = eSaveTransfer_LoadingSaveFromDisc; } else { pClass->m_eSaveTransferState = eSaveTransfer_Error; } } } break; case eSaveTransfer_LoadingSaveFromDisc: break; case eSaveTransfer_CreatingNewSave: { unsigned int fileSize = StorageManager.GetSaveSize(); byteArray ba(fileSize); StorageManager.GetSaveData(ba.data, &fileSize); assert(ba.length == fileSize); StorageManager.ResetSaveData(); { PBYTE pbThumbnailData=NULL; DWORD dwThumbnailDataSize=0; PBYTE pbDataSaveImage=NULL; DWORD dwDataSizeSaveImage=0; StorageManager.GetDefaultSaveImage(&pbDataSaveImage, &dwDataSizeSaveImage); // Get the default save thumbnail (as set by SetDefaultImages) for use on saving games t StorageManager.GetDefaultSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize); // Get the default save image (as set by SetDefaultImages) for use on saving games that BYTE bTextMetadata[88]; ZeroMemory(bTextMetadata,88); int iTextMetadataBytes = app.CreateImageTextData(bTextMetadata, app.getRemoteStorage()->getSaveSeed(), true, app.getRemoteStorage()->getSaveHostOptions(), app.getRemoteStorage()->getSaveTexturePack() ); // set the icon and save image StorageManager.SetSaveImages(pbThumbnailData,dwThumbnailDataSize,pbDataSaveImage,dwDataSizeSaveImage,bTextMetadata,iTextMetadataBytes); } #ifdef SPLIT_SAVES ConsoleSaveFileOriginal oldFormatSave( wSaveName, ba.data, ba.length, false, app.getRemoteStorage()->getSavePlatform() ); pSave = new ConsoleSaveFileSplit( &oldFormatSave, false, pMinecraft->progressRenderer ); pMinecraft->progressRenderer->progressStage(IDS_SAVETRANSFER_STAGE_SAVING); pSave->Flush(false,false); pClass->m_eSaveTransferState = eSaveTransfer_Saving; #else pSave = new ConsoleSaveFileOriginal( wSaveName, ba.data, ba.length, false, app.getRemoteStorage()->getSavePlatform() ); pClass->m_eSaveTransferState = eSaveTransfer_Converting; pMinecraft->progressRenderer->progressStage(IDS_SAVETRANSFER_STAGE_CONVERTING); #endif delete ba.data; } break; case eSaveTransfer_Converting: { pSave->ConvertToLocalPlatform(); // check if we need to convert this file from PS3->PS4 pClass->m_eSaveTransferState = eSaveTransfer_Saving; pMinecraft->progressRenderer->progressStage(IDS_SAVETRANSFER_STAGE_SAVING); StorageManager.SetSaveTitle(wSaveName); StorageManager.SetSaveUniqueFilename(pClass->m_downloadedUniqueFilename); app.getRemoteStorage()->waitForStorageManagerIdle(); // we need to wait for the save system to be idle here, as Flush doesn't check for it. pSave->Flush(false, false); } break; case eSaveTransfer_Saving: { // On Durango/Orbis, we need to wait for all the asynchronous saving processes to complete before destroying the levels, as that will ultimately delete // the directory level storage & therefore the ConsoleSaveSplit instance, which needs to be around until all the sub files have completed saving. delete pSave; pMinecraft->progressRenderer->progressStage(IDS_PROGRESS_SAVING_TO_DISC); pClass->m_eSaveTransferState = eSaveTransfer_Succeeded; } break; case eSaveTransfer_Succeeded: { // if we've arrived here, the save has been created successfully pClass->m_iState=e_SavesRepopulate; pClass->updateTooltips(); UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; app.getRemoteStorage()->waitForStorageManagerIdle(); // wait for everything to complete before we hand control back to the player ui.RequestMessageBox( IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD, IDS_SAVE_TRANSFER_DOWNLOADCOMPLETE, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveFinishedCallback,pClass, app.GetStringTable()); pClass->m_eSaveTransferState = eSaveTransfer_Finished; } break; case eSaveTransfer_Cancelled: // this is no longer used { assert(0); //pClass->m_eSaveTransferState = eSaveTransfer_Idle; } break; case eSaveTransfer_Error: { if(bSaveFileCreated) { if(pClass->m_saveTransferDownloadCancelled) { WCHAR wcTemp[256]; swprintf(wcTemp,256, app.GetString(IDS_CANCEL)); // MGH - should change this string to "cancelling download" m_wstrStageText=wcTemp; pMinecraft->progressRenderer->progressStage( m_wstrStageText ); pMinecraft->progressRenderer->progressStage( m_wstrStageText ); } // if the save file has already been created we have to delete it again if there's been an error PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo(); int saveInfoIndex = -1; for(int i=0;iiSaveC;i++) { if(strcmp(pSaveDetails->SaveInfoA[i].UTF8SaveFilename, pClass->m_downloadedUniqueFilename) == 0) { //found it saveInfoIndex = i; } } if(saveInfoIndex == -1) { app.DebugPrintf("eSaveTransfer_Error failed - couldn't find save\n"); assert(0); pClass->m_eSaveTransferState = eSaveTransfer_ErrorMesssage; } else { // delete the save file app.getRemoteStorage()->waitForStorageManagerIdle(); C4JStorage::ESaveGameState eDeleteStatus = StorageManager.DeleteSaveData(&pSaveDetails->SaveInfoA[saveInfoIndex],UIScene_LoadOrJoinMenu::CrossSaveDeleteOnErrorReturned,pClass); if(eDeleteStatus == C4JStorage::ESaveGame_Delete) { pClass->m_eSaveTransferState = eSaveTransfer_ErrorDeletingSave; } else { app.DebugPrintf("StorageManager.DeleteSaveData failed!!\n"); pClass->m_eSaveTransferState = eSaveTransfer_ErrorMesssage; } } } else { pClass->m_eSaveTransferState = eSaveTransfer_ErrorMesssage; } } break; case eSaveTransfer_ErrorDeletingSave: break; case eSaveTransfer_ErrorMesssage: { app.getRemoteStorage()->waitForStorageManagerIdle(); // wait for everything to complete before we hand control back to the player if(pClass->m_saveTransferDownloadCancelled) { pClass->m_eSaveTransferState = eSaveTransfer_Idle; } else { UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; ui.RequestMessageBox( IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD, IDS_SAVE_TRANSFER_DOWNLOADFAILED, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveFinishedCallback,pClass, app.GetStringTable()); pClass->m_eSaveTransferState = eSaveTransfer_Finished; } if(bSaveFileCreated) // save file has been created, then deleted. pClass->m_iState=e_SavesRepopulateAfterDelete; else pClass->m_iState=e_SavesRepopulate; pClass->updateTooltips(); } break; case eSaveTransfer_Finished: { } // waiting to dismiss the dialog break; } Sleep(50); } return 0; } void UIScene_LoadOrJoinMenu::SaveTransferReturned(LPVOID lpParam, SonyRemoteStorage::Status s, int error_code) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) lpParam; if(s == SonyRemoteStorage::e_getDataSucceeded) { pClass->m_eSaveTransferState = eSaveTransfer_FileDataRetrieved; } else { pClass->m_eSaveTransferState = eSaveTransfer_Error; app.DebugPrintf("SaveTransferReturned failed with error code : 0x%08x\n", error_code); } } ConsoleSaveFile* UIScene_LoadOrJoinMenu::SonyCrossSaveConvert() { return NULL; } void UIScene_LoadOrJoinMenu::CancelSaveTransferCallback(LPVOID lpParam) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) lpParam; pClass->m_saveTransferDownloadCancelled = true; ui.SetTooltips( DEFAULT_XUI_MENU_USER, -1, -1, -1, -1,-1,-1,-1,-1); // MGH - added - remove the "cancel" tooltip, so the player knows it's underway (really needs a "cancelling" message) } #endif #ifdef SONY_REMOTE_STORAGE_UPLOAD void UIScene_LoadOrJoinMenu::LaunchSaveUpload() { LoadingInputParams *loadingParams = new LoadingInputParams(); loadingParams->func = &UIScene_LoadOrJoinMenu::UploadSonyCrossSaveThreadProc; loadingParams->lpParam = (LPVOID)this; UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData(); completionData->bShowBackground=TRUE; completionData->bShowLogo=TRUE; completionData->type = e_ProgressCompletion_NavigateBackToScene; completionData->iPad = DEFAULT_XUI_MENU_USER; loadingParams->completionData = completionData; // 4J-PB - Waiting for Sony to fix canceling a save upload loadingParams->cancelFunc=&UIScene_LoadOrJoinMenu::CancelSaveUploadCallback; loadingParams->m_cancelFuncParam = this; loadingParams->cancelText=IDS_TOOLTIPS_CANCEL; ui.NavigateToScene(m_iPad,eUIScene_FullscreenProgress, loadingParams); } int UIScene_LoadOrJoinMenu::CrossSaveUploadFinishedCallback(void *pParam,int iPad,C4JStorage::EMessageResult result) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) pParam; pClass->m_eSaveUploadState = eSaveUpload_Idle; return 0; } int UIScene_LoadOrJoinMenu::UploadSonyCrossSaveThreadProc( LPVOID lpParameter ) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) lpParameter; pClass->m_saveTransferUploadCancelled = false; bool bAbortCalled = false; Minecraft *pMinecraft=Minecraft::GetInstance(); // get the save file size pMinecraft->progressRenderer->progressStagePercentage(0); pMinecraft->progressRenderer->progressStart(IDS_TOOLTIPS_SAVETRANSFER_UPLOAD); pMinecraft->progressRenderer->progressStage( IDS_TOOLTIPS_SAVETRANSFER_UPLOAD ); PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo(); int idx = pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC; bool bSettingOK = app.getRemoteStorage()->setSaveData(&pSaveDetails->SaveInfoA[idx], SaveUploadReturned, pClass); if(bSettingOK) { pClass->m_eSaveUploadState = eSaveUpload_UploadingFileData; pMinecraft->progressRenderer->progressStagePercentage(0); } else { pClass->m_eSaveUploadState = eSaveUpload_Error; } while(pClass->m_eSaveUploadState!=eSaveUpload_Idle) { switch(pClass->m_eSaveUploadState) { case eSaveUpload_Idle: break; case eSaveUpload_UploadingFileData: { WCHAR wcTemp[256]; int dataProgress = app.getRemoteStorage()->getDataProgress(); pMinecraft->progressRenderer->progressStagePercentage(dataProgress); //swprintf(wcTemp, 256, L"Uploading data : %d", dataProgress);//app.GetString(IDS_SAVETRANSFER_STAGE_GET_DATA),0,pClass->m_ulFileSize); swprintf(wcTemp,256, app.GetString(IDS_SAVETRANSFER_STAGE_PUT_DATA),dataProgress); m_wstrStageText=wcTemp; pMinecraft->progressRenderer->progressStage( m_wstrStageText ); // 4J-PB - Waiting for Sony to fix canceling a save upload if(pClass->m_saveTransferUploadCancelled && bAbortCalled == false) { // we only really want to be able to cancel during the download of data, if it's taking a long time app.getRemoteStorage()->abort(); bAbortCalled = true; } } break; case eSaveUpload_FileDataUploaded: { UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; ui.RequestMessageBox( IDS_TOOLTIPS_SAVETRANSFER_UPLOAD, IDS_SAVE_TRANSFER_UPLOADCOMPLETE, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveUploadFinishedCallback,pClass, app.GetStringTable()); pClass->m_eSaveUploadState = esaveUpload_Finished; } break; case eSaveUpload_Cancelled: // this is no longer used assert(0);// pClass->m_eSaveUploadState = eSaveUpload_Idle; break; case eSaveUpload_Error: { if(pClass->m_saveTransferUploadCancelled) { pClass->m_eSaveUploadState = eSaveUpload_Idle; } else { UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; ui.RequestMessageBox( IDS_TOOLTIPS_SAVETRANSFER_UPLOAD, IDS_SAVE_TRANSFER_UPLOADFAILED, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveUploadFinishedCallback,pClass, app.GetStringTable()); pClass->m_eSaveUploadState = esaveUpload_Finished; } } break; case esaveUpload_Finished: // waiting for dialog to be dismissed break; } Sleep(50); } return 0; } void UIScene_LoadOrJoinMenu::SaveUploadReturned(LPVOID lpParam, SonyRemoteStorage::Status s, int error_code) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) lpParam; if(pClass->m_saveTransferUploadCancelled) { UINT uiIDA[1] = { IDS_CONFIRM_OK }; ui.RequestMessageBox( IDS_CANCEL_UPLOAD_TITLE, IDS_CANCEL_UPLOAD_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad(), CrossSaveUploadFinishedCallback, pClass, app.GetStringTable() ); pClass->m_eSaveUploadState=esaveUpload_Finished; } else { if(s == SonyRemoteStorage::e_setDataSucceeded) pClass->m_eSaveUploadState = eSaveUpload_FileDataUploaded; else if ( !pClass->m_saveTransferUploadCancelled ) pClass->m_eSaveUploadState = eSaveUpload_Error; } } void UIScene_LoadOrJoinMenu::CancelSaveUploadCallback(LPVOID lpParam) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) lpParam; pClass->m_saveTransferUploadCancelled = true; app.DebugPrintf("m_saveTransferUploadCancelled = true\n"); ui.SetTooltips( DEFAULT_XUI_MENU_USER, -1, -1, -1, -1,-1,-1,-1,-1); // MGH - added - remove the "cancel" tooltip, so the player knows it's underway (really needs a "cancelling" message) pClass->m_bIgnoreInput = true; } int UIScene_LoadOrJoinMenu::SaveTransferDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam; // results switched for this dialog if(result==C4JStorage::EMessage_ResultAccept) { // upload the save pClass->LaunchSaveUpload(); pClass->m_bIgnoreInput=false; } else { pClass->m_bIgnoreInput=false; } return 0; } #endif // SONY_REMOTE_STORAGE_UPLOAD