#include "stdafx.h" #include "UI.h" #include "UIScene_DLCOffersMenu.h" #include "..\..\..\Minecraft.World\StringHelpers.h" #if defined(__PS3__) #include "Common\Network\Sony\SonyHttp.h" #endif #define PLAYER_ONLINE_TIMER_ID 0 #define PLAYER_ONLINE_TIMER_TIME 100 UIScene_DLCOffersMenu::UIScene_DLCOffersMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) { m_bProductInfoShown=false; DLCOffersParam *param=(DLCOffersParam *)initData; m_iProductInfoIndex=param->iType; m_iCurrentDLC=0; m_iTotalDLC=0; #if defined(__PS3__) m_pvProductInfo=NULL; #endif m_bAddAllDLCButtons=true; // Setup all the Iggy references we need for this scene initialiseMovie(); // Alert the app the we want to be informed of ethernet connections app.SetLiveLinkRequired( true ); m_bIsSD=!RenderManager.IsHiDef() && !RenderManager.IsWidescreen(); m_labelOffers.init(app.GetString(IDS_DOWNLOADABLE_CONTENT_OFFERS)); m_buttonListOffers.init(eControl_OffersList); m_labelHTMLSellText.init(" "); m_labelPriceTag.init(" "); TelemetryManager->RecordMenuShown(m_iPad, eUIScene_DLCOffersMenu, 0); m_bHasPurchased = false; m_bIsSelected = false; if(m_loadedResolution == eSceneResolution_1080) { m_labelXboxStore.init( L"" ); } #if defined __PS3__ addTimer( PLAYER_ONLINE_TIMER_ID, PLAYER_ONLINE_TIMER_TIME ); #endif } UIScene_DLCOffersMenu::~UIScene_DLCOffersMenu() { // Alert the app the we no longer want to be informed of ethernet connections app.SetLiveLinkRequired( false ); } void UIScene_DLCOffersMenu::handleTimerComplete(int id) { #if defined __PS3__ switch(id) { case PLAYER_ONLINE_TIMER_ID: if(ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad())==false) { // check the player hasn't gone offline // If they have, bring up the PSN warning and exit from the DLC menu unsigned int uiIDA[1]; uiIDA[0]=IDS_OK; C4JStorage::EMessageResult result = ui.RequestMessageBox( IDS_CONNECTION_LOST, g_NetworkManager.CorrectErrorIDS(IDS_CONNECTION_LOST_LIVE_NO_EXIT), uiIDA,1,ProfileManager.GetPrimaryPad(),UIScene_DLCOffersMenu::ExitDLCOffersMenu,this, app.GetStringTable()); } break; } #endif } int UIScene_DLCOffersMenu::ExitDLCOffersMenu(void *pParam,int iPad,C4JStorage::EMessageResult result) { UIScene_DLCOffersMenu* pClass = (UIScene_DLCOffersMenu*)pParam; ui.NavigateToHomeMenu();//iPad,eUIScene_MainMenu); return 0; } wstring UIScene_DLCOffersMenu::getMoviePath() { return L"DLCOffersMenu"; } void UIScene_DLCOffersMenu::updateTooltips() { int iA = -1; if(m_bIsSelected) { if( !m_bHasPurchased ) { iA = IDS_TOOLTIPS_INSTALL; } else { iA = IDS_TOOLTIPS_REINSTALL; } } ui.SetTooltips( m_iPad, iA,IDS_TOOLTIPS_BACK); } void UIScene_DLCOffersMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled) { //app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE"); ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released); switch(key) { case ACTION_MENU_CANCEL: if(pressed) { navigateBack(); } break; case ACTION_MENU_OK: sendInputToMovie(key, repeat, pressed, released); break; case ACTION_MENU_UP: if(pressed) { // 4J - TomK don't proceed if there is no DLC to navigate through if(m_iTotalDLC > 0) { if(m_iCurrentDLC > 0) m_iCurrentDLC--; m_bProductInfoShown = false; } } sendInputToMovie(key, repeat, pressed, released); break; case ACTION_MENU_DOWN: if(pressed) { // 4J - TomK don't proceed if there is no DLC to navigate through if(m_iTotalDLC > 0) { if(m_iCurrentDLC < (m_iTotalDLC - 1)) m_iCurrentDLC++; m_bProductInfoShown = false; } } sendInputToMovie(key, repeat, pressed, released); break; case ACTION_MENU_LEFT: /* #ifdef _DEBUG static int iTextC=0; switch(iTextC) { case 0: m_labelHTMLSellText.init("Voici un fantastique mini-pack de 24 apparences pour personnaliser votre personnage Minecraft et vous mettre dans l'ambiance des f�tes de fin d'ann�e.

1-4 joueurs
2-8 joueurs en r�seau

Cet article fait l�objet d�une licence ou d�une sous-licence de Sony Computer Entertainment America, et est soumis aux conditions g�n�rales du service du r�seau, au contrat d�utilisateur, aux restrictions d�utilisation de cet article et aux autres conditions applicables, disponibles sur le site www.us.playstation.com/support/useragreements. Si vous ne souhaitez pas accepter ces conditions, ne t�l�chargez pas ce produit. Cet article peut �tre utilis� avec un maximum de deux syst�mes PlayStation�3 activ�s associ�s � ce compte Sony Entertainment Network.�

'Minecraft' est une marque commerciale de Notch Development AB."); break; case 1: m_labelHTMLSellText.init("Un fabuloso minipack de 24 aspectos para personalizar tu personaje de Minecraft y ponerte a tono con las fiestas.

1-4 jugadores
2-8 jugadores en red

Sony Computer Entertainment America le concede la licencia o sublicencia de este art�culo, que est� sujeto a los t�rminos de servicio y al acuerdo de usuario de la red. Las restricciones de uso de este art�culo, as� como otros t�rminos aplicables, se encuentran en www.us.playstation.com/support/useragreements. Si no desea aceptar todos estos t�rminos, no descargue este art�culo. Este art�culo puede usarse en hasta dos sistemas PlayStation�3 activados asociados con esta cuenta de Sony Entertainment Network.�

'Minecraft' es una marca comercial de Notch Development AB."); break; case 2: m_labelHTMLSellText.init("Este � um incr�vel pacote com 24 capas para personalizar seu personagem no Minecraft e entrar no clima de final de ano.

1-4 Jogadores
Jogadores em rede 2-8

Este item est� sendo licenciado ou sublicenciado para voc� pela Sony Computer Entertainment America e est� sujeito aos Termos de Servi�o da Rede e Acordo do Usu�rio, as restri��es de uso deste item e outros termos aplic�veis est�o localizados em www.us.playstation.com/support/useragreements. Caso n�o queira aceitar todos esses termos, n�o baixe este item. Este item pode ser usado com at� 2 sistemas PlayStation�3 ativados associados a esta Conta de Rede Sony Entertainment.�

'Minecraft' � uma marca registrada da Notch Development AB"); break; } iTextC++; if(iTextC>2) iTextC=0; #endif */ case ACTION_MENU_RIGHT: case ACTION_MENU_OTHER_STICK_DOWN: case ACTION_MENU_OTHER_STICK_UP: // don't pass down PageUp or PageDown because this will cause conflicts between the buttonlist and scrollable html text component //case ACTION_MENU_PAGEUP: //case ACTION_MENU_PAGEDOWN: sendInputToMovie(key, repeat, pressed, released); break; } } void UIScene_DLCOffersMenu::handlePress(F64 controlId, F64 childId) { switch((int)controlId) { case eControl_OffersList: { #if defined(__PS3__) // buy the DLC vector::iterator it = m_pvProductInfo->begin(); string teststring; for(int i=0;isize(); } vector::iterator it = m_pvProductInfo->begin(); string teststring; bool bFirstItemSet=false; for(int i=0;isize()>0) { m_buttonListOffers.setFocus(true); } else { // need to display text to say no downloadable content available yet m_labelOffers.setLabel(app.GetString(IDS_NO_DLCCATEGORIES)); } } m_Timer.setVisible(false); m_bProductInfoShown=true; } } else { // just update the details based on what the current selection is / TomK-4J - don't proceed if total DLC is 0 (bug 4757) if((m_bProductInfoShown==false) && app.GetCommerceProductListRetrieved()&& app.GetCommerceProductListInfoRetrieved() && m_iTotalDLC > 0) { vector::iterator it = m_pvProductInfo->begin(); string teststring; for(int i=0;i