#include "stdafx.h" #include "UI.h" #include "TexturePack.h" #include "TexturePackRepository.h" #include "Minecraft.h" #include "IUIScene_StartGame.h" IUIScene_StartGame::IUIScene_StartGame(int iPad, UILayer *parentLayer) : UIScene(iPad, parentLayer) { m_bIgnoreInput = false; m_iTexturePacksNotInstalled=0; m_texturePackDescDisplayed = false; m_bShowTexturePackDescription = false; m_iSetTexturePackDescription = -1; Minecraft *pMinecraft = Minecraft::GetInstance(); m_currentTexturePackIndex = pMinecraft->skins->getTexturePackIndex(0); } void IUIScene_StartGame::HandleDLCMountingComplete() { Minecraft *pMinecraft = Minecraft::GetInstance(); // clear out the current texture pack list m_texturePackList.clearSlots(); int texturePacksCount = pMinecraft->skins->getTexturePackCount(); for(unsigned int i = 0; i < texturePacksCount; ++i) { TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i); DWORD dwImageBytes; PBYTE pbImageData = tp->getPackIcon(dwImageBytes); if(dwImageBytes > 0 && pbImageData) { wchar_t imageName[64]; swprintf(imageName,64,L"tpack%08x",tp->getId()); registerSubstitutionTexture(imageName, pbImageData, dwImageBytes); m_texturePackList.addPack(i,imageName); } } m_iTexturePacksNotInstalled=0; // 4J-PB - there may be texture packs we don't have, so use the info from TMS for this // REMOVE UNTIL WORKING DLC_INFO *pDLCInfo=NULL; // first pass - look to see if there are any that are not in the list bool bTexturePackAlreadyListed; bool bNeedToGetTPD=false; for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i) { bTexturePackAlreadyListed=false; #if defined(__PS3__) char *pchName=app.GetDLCInfoTextures(i); pDLCInfo=app.GetDLCInfo(pchName); #else ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i); pDLCInfo=app.GetDLCInfoForFullOfferID(ull); #endif for(unsigned int i = 0; i < texturePacksCount; ++i) { TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i); if(pDLCInfo->iConfig==tp->getDLCParentPackId()) { bTexturePackAlreadyListed=true; } } if(bTexturePackAlreadyListed==false) { // some missing bNeedToGetTPD=true; m_iTexturePacksNotInstalled++; } } #if TO_BE_IMPLEMENTED if(bNeedToGetTPD==true) { // add a TMS request for them app.DebugPrintf("+++ Adding TMSPP request for texture pack data\n"); app.AddTMSPPFileTypeRequest(e_DLC_TexturePackData); if(m_iConfigA!=NULL) { delete m_iConfigA; } m_iConfigA= new int [m_iTexturePacksNotInstalled]; m_iTexturePacksNotInstalled=0; for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i) { bTexturePackAlreadyListed=false; ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i); pDLCInfo=app.GetDLCInfoForFullOfferID(ull); for(unsigned int i = 0; i < texturePacksCount; ++i) { TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i); if(pDLCInfo->iConfig==tp->getDLCParentPackId()) { bTexturePackAlreadyListed=true; } } if(bTexturePackAlreadyListed==false) { m_iConfigA[m_iTexturePacksNotInstalled++]=pDLCInfo->iConfig; } } } #endif m_currentTexturePackIndex = pMinecraft->skins->getTexturePackIndex(0); UpdateTexturePackDescription(m_currentTexturePackIndex); m_texturePackList.selectSlot(m_currentTexturePackIndex); m_bIgnoreInput=false; app.m_dlcManager.checkForCorruptDLCAndAlert(); } void IUIScene_StartGame::handleSelectionChanged(F64 selectedId) { m_iSetTexturePackDescription = (int)selectedId; if(!m_texturePackDescDisplayed) { m_bShowTexturePackDescription = true; } } void IUIScene_StartGame::UpdateTexturePackDescription(int index) { TexturePack *tp = Minecraft::GetInstance()->skins->getTexturePackByIndex(index); if(tp==NULL) { #if TO_BE_IMPLEMENTED // this is probably a texture pack icon added from TMS DWORD dwBytes=0,dwFileBytes=0; PBYTE pbData=NULL,pbFileData=NULL; CXuiCtrl4JList::LIST_ITEM_INFO ListItem; // get the current index of the list, and then get the data ListItem=m_pTexturePacksList->GetData(index); app.GetTPD(ListItem.iData,&pbData,&dwBytes); app.GetFileFromTPD(eTPDFileType_Loc,pbData,dwBytes,&pbFileData,&dwFileBytes ); if(dwFileBytes > 0 && pbFileData) { StringTable *pStringTable = new StringTable(pbFileData, dwFileBytes); m_texturePackTitle.SetText(pStringTable->getString(L"IDS_DISPLAY_NAME")); m_texturePackDescription.SetText(pStringTable->getString(L"IDS_TP_DESCRIPTION")); } app.GetFileFromTPD(eTPDFileType_Icon,pbData,dwBytes,&pbFileData,&dwFileBytes ); if(dwFileBytes >= 0 && pbFileData) { XuiCreateTextureBrushFromMemory(pbFileData,dwFileBytes,&m_hTexturePackIconBrush); m_texturePackIcon->UseBrush(m_hTexturePackIconBrush); } app.GetFileFromTPD(eTPDFileType_Comparison,pbData,dwBytes,&pbFileData,&dwFileBytes ); if(dwFileBytes >= 0 && pbFileData) { XuiCreateTextureBrushFromMemory(pbFileData,dwFileBytes,&m_hTexturePackComparisonBrush); m_texturePackComparison->UseBrush(m_hTexturePackComparisonBrush); } else { m_texturePackComparison->UseBrush(NULL); } #endif } else { m_labelTexturePackName.setLabel(tp->getName()); m_labelTexturePackDescription.setLabel(tp->getDesc1()); DWORD dwImageBytes; PBYTE pbImageData = tp->getPackIcon(dwImageBytes); //if(dwImageBytes > 0 && pbImageData) //{ // registerSubstitutionTexture(L"texturePackIcon", pbImageData, dwImageBytes); // m_bitmapTexturePackIcon.setTextureName(L"texturePackIcon"); //} wchar_t imageName[64]; swprintf(imageName,64,L"tpack%08x",tp->getId()); m_bitmapTexturePackIcon.setTextureName(imageName); pbImageData = tp->getPackComparison(dwImageBytes); if(dwImageBytes > 0 && pbImageData) { swprintf(imageName,64,L"texturePackComparison%08x",tp->getId()); registerSubstitutionTexture(imageName, pbImageData, dwImageBytes); m_bitmapComparison.setTextureName(imageName); } else { m_bitmapComparison.setTextureName(L""); } } } void IUIScene_StartGame::UpdateCurrentTexturePack(int iSlot) { m_currentTexturePackIndex = iSlot; TexturePack *tp = Minecraft::GetInstance()->skins->getTexturePackByIndex(m_currentTexturePackIndex); // if the texture pack is null, you don't have it yet if(tp==NULL) { #if TO_BE_IMPLEMENTED // Upsell CXuiCtrl4JList::LIST_ITEM_INFO ListItem; // get the current index of the list, and then get the data ListItem=m_pTexturePacksList->GetData(m_currentTexturePackIndex); // upsell the texture pack // tell sentient about the upsell of the full version of the skin pack ULONGLONG ullOfferID_Full; app.GetDLCFullOfferIDForPackID(ListItem.iData,&ullOfferID_Full); TelemetryManager->RecordUpsellPresented(ProfileManager.GetPrimaryPad(), eSet_UpsellID_Texture_DLC, ullOfferID_Full & 0xFFFFFFFF); UINT uiIDA[3]; uiIDA[0]=IDS_TEXTUREPACK_FULLVERSION; uiIDA[1]=IDS_TEXTURE_PACK_TRIALVERSION; uiIDA[2]=IDS_CONFIRM_CANCEL; // Give the player a warning about the texture pack missing ui.RequestMessageBox(IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE, IDS_DLC_TEXTUREPACK_NOT_PRESENT, uiIDA, 3, ProfileManager.GetPrimaryPad(),&:TexturePackDialogReturned,this,app.GetStringTable()); // do set the texture pack id, and on the user pressing create world, check they have it m_MoreOptionsParams.dwTexturePack = ListItem.iData; return ; #endif } else { m_MoreOptionsParams.dwTexturePack = tp->getId(); } } int IUIScene_StartGame::TrialTexturePackWarningReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { IUIScene_StartGame* pScene = (IUIScene_StartGame*)pParam; if(result==C4JStorage::EMessage_ResultAccept) { pScene->checkStateAndStartGame(); } else { pScene->m_bIgnoreInput=false; } return 0; } int IUIScene_StartGame::UnlockTexturePackReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { IUIScene_StartGame* pScene = (IUIScene_StartGame*)pParam; if(result==C4JStorage::EMessage_ResultAccept) { if(ProfileManager.IsSignedIn(iPad)) { #if 0 // ULONGLONG ullIndexA[1]; DLC_INFO *pDLCInfo = app.GetDLCInfoForTrialOfferID(pScene->m_pDLCPack->getPurchaseOfferId()); if(pDLCInfo!=NULL) { ullIndexA[0]=pDLCInfo->ullOfferID_Full; } else { ullIndexA[0]=pScene->m_pDLCPack->getPurchaseOfferId(); } StorageManager.InstallOffer(1,ullIndexA,NULL,NULL); #endif // the license change coming in when the offer has been installed will cause this scene to refresh } } else { } pScene->m_bIgnoreInput = false; return 0; } int IUIScene_StartGame::TexturePackDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { IUIScene_StartGame *pClass = (IUIScene_StartGame *)pParam; pClass->m_bIgnoreInput=false; return 0; }