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#pragma once
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#include "Goal.h"
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#include "ArrowAttackGoal.h"
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#include "AvoidPlayerGoal.h"
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#include "BegGoal.h"
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#include "BreakDoorGoal.h"
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#include "BreedGoal.h"
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#include "ControlledByPlayerGoal.h"
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#include "DoorInteractGoal.h"
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#include "EatTileGoal.h"
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#include "FleeSunGoal.h"
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#include "FollowOwnerGoal.h"
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#include "FollowParentGoal.h"
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#include "FloatGoal.h"
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#include "GoalSelector.h"
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#include "InteractGoal.h"
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#include "LeapAtTargetGoal.h"
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#include "LookAtPlayerGoal.h"
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#include "LookAtTradingPlayerGoal.h"
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#include "MakeLoveGoal.h"
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#include "MeleeAttackGoal.h"
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#include "MoveIndoorsGoal.h"
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#include "MoveThroughVillageGoal.h"
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#include "MoveTowardsRestrictionGoal.h"
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#include "MoveTowardsTargetGoal.h"
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#include "OcelotSitOnTileGoal.h"
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#include "OfferFlowerGoal.h"
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#include "OpenDoorGoal.h"
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#include "OzelotAttackGoal.h"
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#include "PanicGoal.h"
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#include "PlayGoal.h"
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#include "RandomLookAroundGoal.h"
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#include "RandomStrollGoal.h"
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#include "RestrictOpenDoorGoal.h"
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#include "RestrictSunGoal.h"
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#include "SitGoal.h"
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#include "SwellGoal.h"
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#include "TakeFlowerGoal.h"
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#include "TemptGoal.h"
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#include "TradeWithPlayerGoal.h"
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