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Stillkill committed 2026-03-08 15:26:08 -05:00
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#pragma once
#include "PathfinderMob.h"
#include "Creature.h"
class Player;
class WaterAnimal : public PathfinderMob, public Creature
{
public:
WaterAnimal(Level *level);
virtual bool isWaterMob();
virtual bool canSpawn();
virtual int getAmbientSoundInterval();
protected:
virtual bool removeWhenFarAway();
virtual int getExperienceReward(shared_ptr<Player> killedBy);
};