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Stillkill committed 2026-03-08 15:26:08 -05:00
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#pragma once
#include "Tile.h"
class SnowTile : public Tile
{
friend class Tile;
protected:
SnowTile(int id);
public:
int getResource(int data, Random *random, int playerBonusLevel);
int getResourceCount(Random *random);
void tick(Level *level, int x, int y, int z, Random *random);
// 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing
virtual bool shouldTileTick(Level *level, int x,int y,int z);
};