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Stillkill committed 2026-03-08 15:26:08 -05:00
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#pragma once
using namespace std;
#include "Item.h"
class RedStoneItem : public Item
{
public:
RedStoneItem(int id);
public:
virtual bool useOn(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false);
};