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#pragma once
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#include "StructureFeature.h"
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#include "StructureStart.h"
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class RandomScatteredLargeFeature : public StructureFeature
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{
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public:
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static void staticCtor();
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static vector<Biome *> allowedBiomes;
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RandomScatteredLargeFeature();
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protected:
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virtual bool isFeatureChunk(int x, int z, bool bIsSuperflat=false);
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StructureStart *createStructureStart(int x, int z);
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class ScatteredFeatureStart : public StructureStart
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{
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public:
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ScatteredFeatureStart(Level *level, Random *random, int chunkX, int chunkZ);
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};
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};
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