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#pragma once
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#include "SimpleContainer.h"
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class EnderChestTileEntity;
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class PlayerEnderChestContainer : public SimpleContainer
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{
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private:
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shared_ptr<EnderChestTileEntity> activeChest;
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public:
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PlayerEnderChestContainer();
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void setActiveChest(shared_ptr<EnderChestTileEntity> activeChest);
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void setItemsByTag(ListTag<CompoundTag> *enderItemsList);
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ListTag<CompoundTag> *createTag();
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bool stillValid(shared_ptr<Player> player);
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void startOpen();
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void stopOpen();
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};
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