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#include "stdafx.h"
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#include "net.minecraft.world.entity.animal.h"
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#include "NonTameRandomTargetGoal.h"
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NonTameRandomTargetGoal::NonTameRandomTargetGoal(TamableAnimal *mob, const type_info& targetType, float within, int randomInterval, bool mustSee) : NearestAttackableTargetGoal(mob, targetType, within, randomInterval, mustSee)
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{
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this->tamableMob = mob;
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}
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bool NonTameRandomTargetGoal::canUse()
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{
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if (tamableMob->isTame()) return false;
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return NearestAttackableTargetGoal::canUse();
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}
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