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Stillkill committed 2026-03-08 15:26:08 -05:00
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#pragma once
using namespace std;
#include "LevelStorageSource.h"
class MemoryLevelStorageSource : public LevelStorageSource
{
public:
MemoryLevelStorageSource();
wstring getName();
shared_ptr<LevelStorage> selectLevel(const wstring& levelId, bool createPlayerDir);
vector<LevelSummary *> *getLevelList();
void clearAll();
LevelData *getDataTagFor(const wstring& levelId);
bool isNewLevelIdAcceptable(const wstring& levelId);
void deleteLevel(const wstring& levelId);
void renameLevel(const wstring& levelId, const wstring& newLevelName);
bool isConvertible(const wstring& levelId);
bool requiresConversion(const wstring& levelId);
bool convertLevel(const wstring& levelId, ProgressListener *progress);
};