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Stillkill committed 2026-03-08 15:26:08 -05:00
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#pragma once
#include "Goal.h"
class Level;
class Mob;
class Path;
class MeleeAttackGoal : public Goal
{
private:
Level *level;
Mob *mob; // Owner of this goal
weak_ptr<Mob> target;
int attackTime;
float speed;
bool trackTarget;
Path *path;
eINSTANCEOF attackType;
int timeToRecalcPath;
void _init(Mob *mob, float speed, bool trackTarget);
public:
MeleeAttackGoal(Mob *mob, eINSTANCEOF attackType, float speed, bool trackTarget);
MeleeAttackGoal(Mob *mob, float speed, bool trackTarget);
~MeleeAttackGoal();
virtual bool canUse();
virtual bool canContinueToUse();
virtual void start();
virtual void stop();
virtual void tick();
// 4J Added override to update ai elements when loading entity from schematics
virtual void setLevel(Level *level) { this->level = level; }
};