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#pragma once
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using namespace std;
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#include "DirectoryLevelStorage.h"
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class McRegionLevelStorage : public DirectoryLevelStorage
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{
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// private static final Logger logger = Logger.getLogger("Minecraft");
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friend class McRegionLevelStorageSource; // 4J Jev, needs access to protected members.
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protected:
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static const int MCREGION_VERSION_ID = 0x4abc;
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public:
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McRegionLevelStorage(ConsoleSaveFile *saveFile, File dir, const wstring& levelName, bool createPlayerDir);
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~McRegionLevelStorage();
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virtual ChunkStorage *createChunkStorage(Dimension *dimension);
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virtual void saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players);
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virtual void closeAll();
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};
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