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#pragma once
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#include "Tile.h"
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#include "Definitions.h"
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class Random;
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class LadderTile : public Tile
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{
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friend class Tile;
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protected:
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LadderTile(int id);
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public:
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virtual AABB *getAABB(Level *level, int x, int y, int z);
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virtual AABB *getTileAABB(Level *level, int x, int y, int z);
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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using Tile::setShape;
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virtual void setShape(int data);
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virtual bool blocksLight();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool isCubeShaped();
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virtual int getRenderShape();
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virtual bool mayPlace(Level *level, int x, int y, int z);
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virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
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virtual void neighborChanged(Level *level, int x, int y, int z, int type);
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virtual int getResourceCount(Random* random);
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};
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