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Stillkill committed 2026-03-08 15:26:08 -05:00
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#pragma once
using namespace std;
class Goal;
class GoalSelector
{
private:
class InternalGoal
{
public:
// 4J Added canDelete param
InternalGoal(int prio, Goal *goal, bool canDeletePointer);
Goal *goal;
int prio;
bool canDeletePointer;
};
private:
vector<InternalGoal *> goals;
vector<InternalGoal *> usingGoals;
int tickCount;
int newGoalRate;
public:
GoalSelector();
~GoalSelector();
// 4J Added canDelete param
void addGoal(int prio, Goal *goal, bool canDeletePointer = true);
void tick();
vector<InternalGoal *> *getRunningGoals();
private:
bool canContinueToUse(InternalGoal *ig);
bool canUseInSystem(InternalGoal *goal);
bool canCoExist(InternalGoal *goalA, InternalGoal *goalB);
public:
void setNewGoalRate(int newGoalRate);
// 4J Added override to update ai elements when loading entity from schematics
void setLevel(Level *level);
};