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Stillkill committed 2026-03-08 15:26:08 -05:00
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#pragma once
#include "Goal.h"
#include "SharedConstants.h"
// note: Mob should implement handleEntityEvent for client state, also ate to take action upon eating
class EatTileGoal : public Goal
{
private:
static const int EAT_ANIMATION_TICKS = SharedConstants::TICKS_PER_SECOND * 2;
Mob *mob; // Owner of this goal
Level *level;
int eatAnimationTick;
public:
EatTileGoal(Mob *mob);
virtual bool canUse();
virtual void start();
virtual void stop();
virtual bool canContinueToUse();
virtual int getEatAnimationTick();
virtual void tick();
// 4J Added override to update ai elements when loading entity from schematics
virtual void setLevel(Level *level) { this->level = level; }
};