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#pragma once
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#include "LargeFeature.h"
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class Level;
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class DungeonFeature : public LargeFeature
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{
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void addRoom(int xOffs, int zOffs, byteArray blocks, double xRoom, double yRoom, double zRoom);
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void addTunnel(int xOffs, int zOffs, byteArray blocks, double xCave, double yCave, double zCave, float thickness, float yRot, float xRot, int step, int dist, double yScale);
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virtual void addFeature(Level *level, int x, int z, int xOffs, int zOffs, byteArray blocks);
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};
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