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Stillkill committed 2026-03-08 15:26:08 -05:00
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#pragma once
#include "GameModeCommand.h"
class GameType;
class DefaultGameModeCommand : public GameModeCommand
{
public:
virtual EGameCommand getId();
virtual void execute(shared_ptr<CommandSender> source, byteArray commandData);
protected:
void doSetGameType(GameType *newGameType);
};