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#pragma once
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using namespace std;
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#include "Item.h"
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class Player;
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class Packet;
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class Level;
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class ComplexItem : public Item
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{
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protected:
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ComplexItem(int id);
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public:
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virtual bool isComplex();
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virtual shared_ptr<Packet> getUpdatePacket(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player);
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};
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