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Stillkill committed 2026-03-08 15:26:08 -05:00
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#pragma once
#include "Goal.h"
class Wolf;
class BegGoal : public Goal
{
private:
Wolf *wolf; // Owner of this goal
weak_ptr<Player> player;
Level *level;
float lookDistance;
int lookTime;
public:
BegGoal(Wolf *wolf, float lookDistance);
virtual bool canUse();
virtual bool canContinueToUse();
virtual void start();
virtual void stop();
virtual void tick();
private:
bool playerHoldingInteresting(shared_ptr<Player> player);
public:
// 4J Added override to update ai elements when loading entity from schematics
virtual void setLevel(Level *level) { this->level = level; }
};