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#pragma once
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#include "MobRenderer.h"
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#include "..\Minecraft.World\Player.h"
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class HumanoidModel;
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using namespace std;
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class PlayerRenderer : public MobRenderer
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{
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private:
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// 4J Added
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static const unsigned int s_nametagColors[MINECRAFT_NET_MAX_PLAYERS];
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HumanoidModel *humanoidModel;
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HumanoidModel *armorParts1;
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HumanoidModel *armorParts2;
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public:
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PlayerRenderer();
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static unsigned int getNametagColour(int index);
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private:
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static const wstring MATERIAL_NAMES[5];
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protected:
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virtual int prepareArmor(shared_ptr<Mob> _player, int layer, float a);
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virtual void prepareSecondPassArmor(shared_ptr<Mob> mob, int layer, float a);
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public:
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virtual void render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
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protected:
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virtual void renderName(shared_ptr<Mob> _mob, double x, double y, double z);
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virtual void additionalRendering(shared_ptr<Mob> _mob, float a);
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virtual void scale(shared_ptr<Mob> _player, float a);
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public:
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void renderHand();
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protected:
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virtual void setupPosition(shared_ptr<Mob> _mob, double x, double y, double z);
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virtual void setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a);
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private:
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virtual void renderShadow(shared_ptr<Entity> e, double x, double y, double z, float pow, float a); // 4J Added override
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};
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