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/* SCE CONFIDENTIAL
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PlayStation(R)3 Programmer Tool Runtime Library 430.001
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* Copyright (C) 2007 Sony Computer Entertainment Inc.
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* All Rights Reserved.
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*/
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/* common headers */
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#include <stdint.h>
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#include <stdlib.h>
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#include <alloca.h>
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#include <spu_intrinsics.h>
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#include <cell/spurs.h>
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#include <cell/dma.h>
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#include <cell/spurs/job_queue.h>
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#include "LevelRenderer_zSort.h"
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#include "..\Common\DmaData.h"
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#include <vectormath/c/vectormath_aos_v.h>
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// #define SPU_HEAPSIZE (128*1024)
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// #define SPU_STACKSIZE (16*1024)
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//
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// CELL_SPU_LS_PARAM(128*1024, 16*1024); // can't use #defines here as it seems to create an asm instruction
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static const bool sc_verbose = false;
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CellSpursJobContext2* g_pSpursJobContext;
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struct ListData
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{
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int index;
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float zDepth;
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};
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int zGreater(const void * a, const void * b)
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{
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if ( ((ListData*)a)->zDepth < ((ListData*)b)->zDepth ) return -1;
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if ( ((ListData*)a)->zDepth == ((ListData*)b)->zDepth ) return 0;
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if ( ((ListData*)a)->zDepth > ((ListData*)b)->zDepth ) return 1;
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}
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int zLess(const void * a, const void * b)
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{
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if ( ((ListData*)a)->zDepth > ((ListData*)b)->zDepth ) return -1;
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if ( ((ListData*)a)->zDepth == ((ListData*)b)->zDepth ) return 0;
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if ( ((ListData*)a)->zDepth < ((ListData*)b)->zDepth ) return 1;
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}
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void zSort(LevelRenderer_cull_DataIn* dataIn, LevelRenderer_cull_DataIn* eaDataIn)
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{
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int num = dataIn->numToRender_layer0;
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int* listArray_layer0 = (int*)alloca(DmaData_SPU::roundUpDMASize(num * sizeof(int)));
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float* zDepth_layer0 = (float*)alloca(DmaData_SPU::roundUpDMASize(num * sizeof(float)));
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ListData* list = (ListData*)alloca(DmaData_SPU::roundUpDMASize(num * sizeof(ListData)));
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DmaData_SPU::getAndWait(listArray_layer0, (uintptr_t)dataIn->listArray_layer0, DmaData_SPU::roundUpDMASize(sizeof(int)*num));
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DmaData_SPU::getAndWait(zDepth_layer0, (uintptr_t)dataIn->zDepth_layer0, DmaData_SPU::roundUpDMASize(sizeof(int)*num));
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for(int i=0;i<num;i++)
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{
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list[i].index = listArray_layer0[i];
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list[i].zDepth = zDepth_layer0[i];
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}
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// spu_print("qsorting %d values\n", num);
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std::qsort(list, num, sizeof(ListData), zLess);
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for(int i=0;i<num;i++)
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{
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listArray_layer0[i] = list[i].index;
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zDepth_layer0[i] = list[i].zDepth;
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// spu_print("i %d : %f\n", i, list[i].zDepth);
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}
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DmaData_SPU::putAndWait(listArray_layer0, (uintptr_t)dataIn->listArray_layer0, DmaData_SPU::roundUpDMASize(sizeof(int)*num));
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DmaData_SPU::putAndWait(zDepth_layer0, (uintptr_t)dataIn->zDepth_layer0, DmaData_SPU::roundUpDMASize(sizeof(float)*num));
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}
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void cellSpursJobQueueMain(CellSpursJobContext2 *pContext, CellSpursJob256 *pJob)
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{
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// CellSpursTaskId idTask = cellSpursGetTaskId();
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unsigned int idSpu = cellSpursGetCurrentSpuId();
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if(sc_verbose)
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spu_print("LevelRenderer_cull [SPU#%u] start\n", idSpu);
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g_pSpursJobContext = pContext;
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uint32_t eaDataIn = pJob->workArea.userData[0];
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// uint32_t eaDataOut =pJob->workArea.userData[1];
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LevelRenderer_cull_DataIn dataIn;
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DmaData_SPU::getAndWait(&dataIn, eaDataIn, sizeof(LevelRenderer_cull_DataIn));
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zSort(&dataIn, (LevelRenderer_cull_DataIn*)eaDataIn);
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if(sc_verbose)
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spu_print("LevelRenderer_cull [SPU#%u] exit\n", idSpu);
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}
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@@ -0,0 +1,4 @@
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#pragma once
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#include <vectormath\cpp\vectormath_aos.h>
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#include "../LevelRenderer_cull/LevelRenderer_cull.h"
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@@ -0,0 +1,153 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="ContentPackage|PS3">
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<Configuration>ContentPackage</Configuration>
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<Platform>PS3</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|PS3">
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<Configuration>Debug</Configuration>
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<Platform>PS3</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|PS3">
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<Configuration>Release</Configuration>
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<Platform>PS3</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="LevelRenderer_zSort.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="LevelRenderer_zSort.h" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{BE7A14B2-1761-4FDF-82C0-B50F8BC9633A}</ProjectGuid>
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<ProjectName>LevelRenderer_zSort</ProjectName>
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<SccProjectName>%24/StoriesPark/Minecraft/MinecraftConsoles-dev/Minecraft.Client/PS3/SPU_Tasks/LevelRenderer_zSort</SccProjectName>
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<SccAuxPath>https://tfs4jstudios.visualstudio.com/defaultcollection</SccAuxPath>
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<SccLocalPath>.</SccLocalPath>
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<SccProvider>{4CA58AB2-18FA-4F8D-95D4-32DDF27D184C}</SccProvider>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset>SPU</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset>SPU</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset>SPU</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</IntDir>
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<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" />
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<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">false</GenerateManifest>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_ContentPackage\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</IntDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_ContentPackage\</IntDir>
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<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
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<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" />
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" />
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<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</GenerateManifest>
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<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</GenerateManifest>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">$(ProjectName)</TargetName>
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<SpursUsage>SpursInit</SpursUsage>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">$(ProjectName)</TargetName>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">$(ProjectName)</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
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<ClCompile>
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<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
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<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<PreprocessorDefinitions>SN_TARGET_PS3_SPU;_DEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<ProjectReference>
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<LinkLibraryDependencies>true</LinkLibraryDependencies>
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</ProjectReference>
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<Link>
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<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
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<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>
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</DataExecutionPrevention>
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</Link>
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<SpuElfConversion>
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<EmbedFormat>JobBin2</EmbedFormat>
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<OutputFile>..\ObjFiles\Debug\$(TargetName).ppu$(ObjectExt)</OutputFile>
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</SpuElfConversion>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
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<ClCompile>
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<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
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<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<OptimizationLevel>Level3</OptimizationLevel>
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<PreprocessorDefinitions>SN_TARGET_PS3_SPU;NDEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<UnrollLoops>true</UnrollLoops>
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</ClCompile>
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<ProjectReference>
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<LinkLibraryDependencies>true</LinkLibraryDependencies>
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</ProjectReference>
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<Link>
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<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
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<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>
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</DataExecutionPrevention>
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</Link>
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<SpuElfConversion>
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<EmbedFormat>JobBin2</EmbedFormat>
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<OutputFile>..\ObjFiles\Release\$(TargetName).ppu$(ObjectExt)</OutputFile>
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</SpuElfConversion>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">
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<ClCompile>
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<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
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<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<OptimizationLevel>Level3</OptimizationLevel>
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<PreprocessorDefinitions>SN_TARGET_PS3_SPU;NDEBUG;__GCC__;SPU;_CONTENT_PACKAGE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<UnrollLoops>true</UnrollLoops>
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</ClCompile>
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<ProjectReference>
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<LinkLibraryDependencies>true</LinkLibraryDependencies>
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</ProjectReference>
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<Link>
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<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
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<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>
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</DataExecutionPrevention>
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</Link>
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<SpuElfConversion>
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<EmbedFormat>JobBin2</EmbedFormat>
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<OutputFile>..\ObjFiles\ContentPackage\$(TargetName).ppu$(ObjectExt)</OutputFile>
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<StripMode>Hard</StripMode>
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</SpuElfConversion>
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</ItemDefinitionGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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+10
@@ -0,0 +1,10 @@
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""
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{
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"FILE_VERSION" = "9237"
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"ENLISTMENT_CHOICE" = "NEVER"
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"PROJECT_FILE_RELATIVE_PATH" = ""
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"NUMBER_OF_EXCLUDED_FILES" = "0"
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"ORIGINAL_PROJECT_FILE_PATH" = ""
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"NUMBER_OF_NESTED_PROJECTS" = "0"
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"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROVIDER"
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}
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