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#include "stdafx.h"
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#include "UI.h"
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#include "UIScene_LeaderboardsMenu.h"
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#include "..\Leaderboards\LeaderboardManager.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
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#define PLAYER_ONLINE_TIMER_ID 0
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#define PLAYER_ONLINE_TIMER_TIME 100
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// if the value is greater than 32000, it's an xzp icon that needs displayed, rather than the game icon
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const int UIScene_LeaderboardsMenu::TitleIcons[UIScene_LeaderboardsMenu::NUM_LEADERBOARDS][7] =
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{
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{ UIControl_LeaderboardList::e_ICON_TYPE_WALKED, UIControl_LeaderboardList::e_ICON_TYPE_FALLEN, Item::minecart_Id, Item::boat_Id, NULL },
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{ Tile::dirt_Id, Tile::stoneBrick_Id, Tile::sand_Id, Tile::rock_Id, Tile::gravel_Id, Tile::clay_Id, Tile::obsidian_Id },
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{ Item::egg_Id, Item::wheat_Id, Tile::mushroom1_Id, Tile::reeds_Id, Item::milk_Id, Tile::pumpkin_Id, NULL },
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{ UIControl_LeaderboardList::e_ICON_TYPE_ZOMBIE, UIControl_LeaderboardList::e_ICON_TYPE_SKELETON, UIControl_LeaderboardList::e_ICON_TYPE_CREEPER, UIControl_LeaderboardList::e_ICON_TYPE_SPIDER, UIControl_LeaderboardList::e_ICON_TYPE_SPIDERJOKEY, UIControl_LeaderboardList::e_ICON_TYPE_ZOMBIEPIGMAN, UIControl_LeaderboardList::e_ICON_TYPE_SLIME },
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};
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const UIScene_LeaderboardsMenu::LeaderboardDescriptor UIScene_LeaderboardsMenu::LEADERBOARD_DESCRIPTORS[UIScene_LeaderboardsMenu::NUM_LEADERBOARDS][4] = {
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{
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UIScene_LeaderboardsMenu::LeaderboardDescriptor( 4, true, IDS_LEADERBOARD_TRAVELLING_PEACEFUL), // Travelling Peaceful
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UIScene_LeaderboardsMenu::LeaderboardDescriptor( 4, true, IDS_LEADERBOARD_TRAVELLING_EASY), // Travelling Easy
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UIScene_LeaderboardsMenu::LeaderboardDescriptor( 4, true, IDS_LEADERBOARD_TRAVELLING_NORMAL), // Travelling Normal
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UIScene_LeaderboardsMenu::LeaderboardDescriptor( 4, true, IDS_LEADERBOARD_TRAVELLING_HARD), // Travelling Hard
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},
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{
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UIScene_LeaderboardsMenu::LeaderboardDescriptor( 7, false, IDS_LEADERBOARD_MINING_BLOCKS_PEACEFUL), // Mining Peaceful
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UIScene_LeaderboardsMenu::LeaderboardDescriptor( 7, false, IDS_LEADERBOARD_MINING_BLOCKS_EASY), // Mining Easy
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UIScene_LeaderboardsMenu::LeaderboardDescriptor( 7, false, IDS_LEADERBOARD_MINING_BLOCKS_NORMAL), // Mining Normal
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UIScene_LeaderboardsMenu::LeaderboardDescriptor( 7, false, IDS_LEADERBOARD_MINING_BLOCKS_HARD), // Mining Hard
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},
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{
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UIScene_LeaderboardsMenu::LeaderboardDescriptor( 6, false, IDS_LEADERBOARD_FARMING_PEACEFUL), // Farming Peaceful
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UIScene_LeaderboardsMenu::LeaderboardDescriptor( 6, false, IDS_LEADERBOARD_FARMING_EASY), // Farming Easy
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UIScene_LeaderboardsMenu::LeaderboardDescriptor( 6, false, IDS_LEADERBOARD_FARMING_NORMAL), // Farming Normal
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UIScene_LeaderboardsMenu::LeaderboardDescriptor( 6, false, IDS_LEADERBOARD_FARMING_HARD), // Farming Hard
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},
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{
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UIScene_LeaderboardsMenu::LeaderboardDescriptor( 0, false, -1), //
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UIScene_LeaderboardsMenu::LeaderboardDescriptor( 7, false, IDS_LEADERBOARD_KILLS_EASY), // Kills Easy
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UIScene_LeaderboardsMenu::LeaderboardDescriptor( 7, false, IDS_LEADERBOARD_KILLS_NORMAL), // Kills Normal
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UIScene_LeaderboardsMenu::LeaderboardDescriptor( 7, false, IDS_LEADERBOARD_KILLS_HARD), // Kills Hard
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},
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};
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UIScene_LeaderboardsMenu::UIScene_LeaderboardsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
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{
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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m_bReady=false;
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m_bPopulatedOnce = false;
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m_newTop = m_newSel = -1;
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m_isProcessingStatsRead = false;
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// Ignore input until we're retrieved stats, or functions will be called in here after we've backed out of the scene
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m_bIgnoreInput=true;
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// Alert the app the we want to be informed of ethernet connections
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app.SetLiveLinkRequired( true );
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LeaderboardManager::Instance()->OpenSession();
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//GetFriends();
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m_currentLeaderboard = 0;
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m_currentDifficulty = 2;
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SetLeaderboardHeader();
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m_currentFilter = LeaderboardManager::eFM_Friends;
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wchar_t filterBuffer[40];
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swprintf(filterBuffer, 40, L"%ls%ls", app.GetString(IDS_LEADERBOARD_FILTER), app.GetString(IDS_LEADERBOARD_FILTER_FRIENDS));
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m_labelFilter.init(filterBuffer);
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wchar_t entriesBuffer[40];
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swprintf(entriesBuffer, 40, L"%ls%i", app.GetString(IDS_LEADERBOARD_ENTRIES), 0);
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m_labelEntries.init(entriesBuffer);
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ReadStats(-1);
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#if defined __PS3__
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addTimer( PLAYER_ONLINE_TIMER_ID, PLAYER_ONLINE_TIMER_TIME );
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#endif
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}
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UIScene_LeaderboardsMenu::~UIScene_LeaderboardsMenu()
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{
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LeaderboardManager::Instance()->CancelOperation();
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LeaderboardManager::Instance()->CloseSession();
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// Alert the app the we no longer want to be informed of ethernet connections
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app.SetLiveLinkRequired( false );
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}
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void UIScene_LeaderboardsMenu::updateTooltips()
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{
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int iTooltipFriendRequest=-1;
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int iTooltipGamerCardOrProfile=-1;
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ui.SetTooltips(m_iPad, iTooltipFriendRequest, IDS_TOOLTIPS_BACK, IDS_TOOLTIPS_CHANGE_FILTER, iTooltipGamerCardOrProfile);
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}
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void UIScene_LeaderboardsMenu::updateComponents()
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{
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m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,!app.GetGameStarted());
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m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
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}
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wstring UIScene_LeaderboardsMenu::getMoviePath()
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{
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return L"LeaderboardMenu";
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}
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void UIScene_LeaderboardsMenu::handleReload()
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{
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// We don't allow this in splitscreen, so just go back
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navigateBack();
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}
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void UIScene_LeaderboardsMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
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{
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if(m_bIgnoreInput && key != ACTION_MENU_CANCEL) return;
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ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
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// If this is not a press, do not action
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if (!pressed) return;
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/*app.DebugPrintf(
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" m_newSel = %i [bottomId] = %i [topId] = %i, [size] = %i\n",
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m_newSel,
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m_leaderboard.m_entries.size() == 0 ? 0 : m_leaderboard.m_entries[m_leaderboard.m_entries.size()-1].m_row,
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GetEntryStartIndex(),
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m_leaderboard.m_entries.size()
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);*/
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switch(key)
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{
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case ACTION_MENU_CANCEL:
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if(pressed)
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{
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navigateBack();
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handled = true;
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}
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break;
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case ACTION_MENU_UP:
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--m_newSel;
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if(m_newSel<0)m_newSel = 0;
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sendInputToMovie(key, repeat, pressed, released);
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break;
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case ACTION_MENU_DOWN:
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++m_newSel;
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if(m_newSel>=m_leaderboard.m_totalEntryCount) m_newSel = m_leaderboard.m_totalEntryCount - 1;
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sendInputToMovie(key, repeat, pressed, released);
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break;
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case ACTION_MENU_LEFT_SCROLL:
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case ACTION_MENU_RIGHT_SCROLL:
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{
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//Do nothing if a stats read is currently in progress, otherwise the system complains about to many read requests
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if( pressed && m_bPopulatedOnce && LeaderboardManager::Instance()->isIdle() )
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{
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//CD - Added for audio
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ui.PlayUISFX(eSFX_Scroll);
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if( key == ACTION_MENU_RIGHT_SCROLL )
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{
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++m_currentDifficulty;
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if( m_currentDifficulty == 4 )
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m_currentDifficulty = 0;
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if( m_currentLeaderboard == LEADERBOARD_KILLS_POSITION && m_currentDifficulty == 0 )
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m_currentDifficulty = 1;
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}
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else
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{
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if( m_currentDifficulty == 0 )
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m_currentDifficulty = 4;
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--m_currentDifficulty;
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if( m_currentLeaderboard == LEADERBOARD_KILLS_POSITION && m_currentDifficulty == 0 )
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m_currentDifficulty = 3;
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}
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SetLeaderboardHeader();
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ReadStats(-1);
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ui.PlayUISFX(eSFX_Press);
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}
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handled = true;
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}
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break;
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case ACTION_MENU_LEFT:
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case ACTION_MENU_RIGHT:
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{
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//Do nothing if a stats read is currently in progress, otherwise the system complains about to many read requests
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if ( pressed && m_bPopulatedOnce && LeaderboardManager::Instance()->isIdle() )
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{
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//CD - Added for audio
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ui.PlayUISFX(eSFX_Scroll);
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m_bReady=false;
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if(key == ACTION_MENU_RIGHT)
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{
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++m_currentLeaderboard;
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if( m_currentLeaderboard == NUM_LEADERBOARDS )
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m_currentLeaderboard = 0;
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}
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else
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{
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if( m_currentLeaderboard == 0 )
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m_currentLeaderboard = NUM_LEADERBOARDS;
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--m_currentLeaderboard;
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}
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if( m_currentLeaderboard == LEADERBOARD_KILLS_POSITION && m_currentDifficulty == 0 )
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m_currentDifficulty = 1;
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SetLeaderboardHeader();
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ReadStats(-1);
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ui.PlayUISFX(eSFX_Press);
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}
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handled = true;
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}
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break;
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case ACTION_MENU_PAGEUP:
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case ACTION_MENU_PAGEDOWN:
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{
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//Do nothing if a stats read is currently in progress, otherwise the system complains about to many read requests
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if( pressed && m_bPopulatedOnce && LeaderboardManager::Instance()->isIdle() )
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{
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//CD - Added for audio
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ui.PlayUISFX(eSFX_Scroll);
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if( m_leaderboard.m_totalEntryCount <= 10 )
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break;
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sendInputToMovie(key, repeat, pressed, released);
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#if 0
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if( key == ACTION_MENU_PAGEUP )
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{
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m_newTop = m_listGamers.GetTopItem() - 10;
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if( m_newTop < 0 )
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m_newTop = 0;
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m_newSel = m_newTop;
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}
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else
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{
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m_newTop = m_listGamers.GetTopItem() + 10;
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if( m_newTop+10 > (int)m_leaderboard.m_totalEntryCount )
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{
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m_newTop = m_leaderboard.m_totalEntryCount - 10;
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if( m_newTop < 0 )
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m_newTop = 0;
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}
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m_newSel = m_newTop;
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}
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#endif
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}
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handled = true;
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}
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break;
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case ACTION_MENU_X:
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{
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//Do nothing if a stats read is currently in progress, otherwise the system complains about to many read requests
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if( pressed && m_bPopulatedOnce && LeaderboardManager::Instance()->isIdle() )
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{
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//CD - Added for audio
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ui.PlayUISFX(eSFX_Scroll);
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switch( m_currentFilter )
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{
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case LeaderboardManager::eFM_Friends:
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{
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m_currentFilter = LeaderboardManager::eFM_MyScore;
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wchar_t filterBuffer[40];
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swprintf(filterBuffer, 40, L"%ls%ls", app.GetString(IDS_LEADERBOARD_FILTER), app.GetString(IDS_LEADERBOARD_FILTER_MYSCORE));
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m_labelFilter.setLabel(filterBuffer);
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}
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break;
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case LeaderboardManager::eFM_MyScore:
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{
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m_currentFilter = LeaderboardManager::eFM_TopRank;
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wchar_t filterBuffer[40];
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swprintf(filterBuffer, 40, L"%ls%ls", app.GetString(IDS_LEADERBOARD_FILTER), app.GetString(IDS_LEADERBOARD_FILTER_OVERALL));
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m_labelFilter.setLabel(filterBuffer);
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}
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break;
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case LeaderboardManager::eFM_TopRank:
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{
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m_currentFilter = LeaderboardManager::eFM_Friends;
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wchar_t filterBuffer[40];
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swprintf(filterBuffer, 40, L"%ls%ls", app.GetString(IDS_LEADERBOARD_FILTER), app.GetString(IDS_LEADERBOARD_FILTER_FRIENDS));
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m_labelFilter.setLabel(filterBuffer);
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}
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break;
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}
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ReadStats(-1);
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ui.PlayUISFX(eSFX_Press);
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}
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handled = true;
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}
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break;
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case ACTION_MENU_Y:
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{
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handled = true;
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}
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break;
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case ACTION_MENU_A:
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{
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handled = true;
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}
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break;
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}
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}
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void UIScene_LeaderboardsMenu::ReadStats(int startIndex)
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{
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//If startIndex == -1, then use default values
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if( startIndex == -1 )
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{
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m_newEntryIndex = 1;
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m_newReadSize = READ_SIZE;
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m_newEntriesCount = 0;
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m_leaderboard.m_totalEntryCount = 0;
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m_listEntries.clearList();
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}
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else
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{
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m_newEntryIndex = (unsigned int)startIndex;
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// m_newReadSize = min((int)READ_SIZE, (int)m_leaderboard.m_totalEntryCount-(startIndex-1));
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}
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//app.DebugPrintf("Requesting stats read %d - %d - %d\n", m_currentLeaderboard, startIndex == -1 ? m_currentFilter : LeaderboardManager::eFM_TopRank, m_currentDifficulty);
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LeaderboardManager::EFilterMode filtermode;
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if ( m_currentFilter == LeaderboardManager::eFM_MyScore
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|| m_currentFilter == LeaderboardManager::eFM_TopRank )
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{
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filtermode = (startIndex == -1 ? m_currentFilter : LeaderboardManager::eFM_TopRank);
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}
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else
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{
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// 4J-JEV: Friends filter shouldn't switch to toprank.
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filtermode = m_currentFilter;
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}
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switch (filtermode)
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{
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case LeaderboardManager::eFM_TopRank:
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LeaderboardManager::Instance()->ReadStats_TopRank( this,
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m_currentDifficulty, (LeaderboardManager::EStatsType) m_currentLeaderboard,
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m_newEntryIndex, m_newReadSize
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);
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break;
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case LeaderboardManager::eFM_MyScore:
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{
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PlayerUID uid;
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ProfileManager.GetXUID(ProfileManager.GetPrimaryPad(),&uid, true);
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LeaderboardManager::Instance()->ReadStats_MyScore( this,
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m_currentDifficulty, (LeaderboardManager::EStatsType) m_currentLeaderboard,
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uid /*ignored on PS3*/,
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m_newReadSize
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);
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}
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break;
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case LeaderboardManager::eFM_Friends:
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{
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PlayerUID uid;
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ProfileManager.GetXUID(ProfileManager.GetPrimaryPad(),&uid, true);
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LeaderboardManager::Instance()->ReadStats_Friends( this,
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m_currentDifficulty, (LeaderboardManager::EStatsType) m_currentLeaderboard,
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uid /*ignored on PS3*/,
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m_newEntryIndex, m_newReadSize
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);
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}
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break;
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}
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//Show the loading message
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m_labelInfo.setLabel(app.GetString(IDS_LEADERBOARD_LOADING));
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m_labelInfo.setVisible(true);
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}
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bool UIScene_LeaderboardsMenu::OnStatsReadComplete(LeaderboardManager::eStatsReturn retIn, int numResults, LeaderboardManager::ViewOut results)
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{
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//CScene_Leaderboards* scene = reinterpret_cast<CScene_Leaderboards*>(userdata);
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m_isProcessingStatsRead = true;
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//bool noResults = LeaderboardManager::Instance()->GetStatsState() != XboxLeaderboardManager::eStatsState_Ready;
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bool ret;
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//app.DebugPrintf("Leaderboards read %d stats\n", numResults);
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if (retIn == LeaderboardManager::eStatsReturn_Success)
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{
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m_numStats = numResults;
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m_stats = results;
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ret = RetrieveStats();
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}
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else ret = true;
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//else LeaderboardManager::Instance()->SetStatsRetrieved(false);
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PopulateLeaderboard(retIn);
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updateTooltips();
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m_isProcessingStatsRead = false;
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// allow user input now
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m_bIgnoreInput=false;
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return ret;
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}
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||||
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bool UIScene_LeaderboardsMenu::RetrieveStats()
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{
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||||
if(app.DebugSettingsOn() && (app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_DebugLeaderboards)))
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||||
{
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||||
m_leaderboard.m_totalEntryCount = NUM_ENTRIES;
|
||||
m_leaderboard.m_numColumns = LEADERBOARD_DESCRIPTORS[m_currentLeaderboard][m_currentDifficulty].m_columnCount;
|
||||
|
||||
//For each entry in the leaderboard
|
||||
for(unsigned int entryIndex=0; entryIndex < NUM_ENTRIES; entryIndex++)
|
||||
{
|
||||
m_leaderboard.m_entries.push_back(LeaderboardEntry());
|
||||
m_leaderboard.m_entries[entryIndex].m_xuid = INVALID_XUID;
|
||||
|
||||
m_leaderboard.m_entries[entryIndex].m_row = entryIndex;
|
||||
m_leaderboard.m_entries[entryIndex].m_rank = entryIndex+1;
|
||||
swprintf(m_leaderboard.m_entries[entryIndex].m_wcRank, 12, L"12345678");//(int)m_leaderboard.m_entries[entryIndex].m_rank);
|
||||
|
||||
swprintf(m_leaderboard.m_entries[entryIndex].m_gamerTag, 17, L"WWWWWWWWWWWWWWWW");
|
||||
|
||||
//m_leaderboard.m_entries[entryIndex].m_locale = (entryIndex % 37) + 1;
|
||||
|
||||
bool isDistanceLeaderboard = LEADERBOARD_DESCRIPTORS[m_currentLeaderboard][m_currentDifficulty].m_isDistanceLeaderboard;
|
||||
|
||||
for( unsigned int i=0 ; i<m_leaderboard.m_numColumns ; i++ )
|
||||
{
|
||||
if( !isDistanceLeaderboard )
|
||||
{
|
||||
m_leaderboard.m_entries[entryIndex].m_columns[i] = USHRT_MAX;
|
||||
swprintf(m_leaderboard.m_entries[entryIndex].m_wcColumns[i], 12, L"%u", m_leaderboard.m_entries[entryIndex].m_columns[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_leaderboard.m_entries[entryIndex].m_columns[i] = UINT_MAX;
|
||||
swprintf(m_leaderboard.m_entries[entryIndex].m_wcColumns[i], 12, L"%.1fkm", ((float)m_leaderboard.m_entries[entryIndex].m_columns[i])/100.f/1000.f);
|
||||
}
|
||||
}
|
||||
|
||||
m_leaderboard.m_entries[entryIndex].m_bPlayer = (entryIndex == 0);
|
||||
m_leaderboard.m_entries[entryIndex].m_bOnline = (entryIndex != 0);
|
||||
m_leaderboard.m_entries[entryIndex].m_bFriend = (entryIndex != 0);
|
||||
m_leaderboard.m_entries[entryIndex].m_bRequestedFriend = false;
|
||||
}
|
||||
|
||||
//LeaderboardManager::Instance()->SetStatsRetrieved(true);
|
||||
|
||||
m_newEntryIndex = 0;
|
||||
m_newEntriesCount = NUM_ENTRIES;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//assert( LeaderboardManager::Instance()->GetStats() != NULL );
|
||||
//PXUSER_STATS_READ_RESULTS stats = LeaderboardManager::Instance()->GetStats();
|
||||
//if( m_currentFilter == LeaderboardManager::eFM_Friends ) LeaderboardManager::Instance()->SortFriendStats();
|
||||
|
||||
bool isDistanceLeaderboard = LEADERBOARD_DESCRIPTORS[m_currentLeaderboard][m_currentDifficulty].m_isDistanceLeaderboard;
|
||||
|
||||
m_newEntriesCount = m_stats.m_numQueries;
|
||||
|
||||
// First read
|
||||
if( m_leaderboard.m_totalEntryCount == 0 )
|
||||
{
|
||||
m_leaderboard.m_entries.clear();
|
||||
|
||||
m_leaderboard.m_totalEntryCount = (m_currentFilter == LeaderboardManager::eFM_Friends) ? m_newEntriesCount : m_numStats;
|
||||
|
||||
if( m_leaderboard.m_totalEntryCount == 0 || m_newEntriesCount == 0 )
|
||||
{
|
||||
//LeaderboardManager::Instance()->SetStatsRetrieved(false);
|
||||
return false;
|
||||
}
|
||||
|
||||
m_leaderboard.m_numColumns = m_stats.m_queries[0].m_statsSize;
|
||||
|
||||
for( unsigned int entryIndex=0 ; entryIndex < m_newEntriesCount; ++entryIndex )
|
||||
{
|
||||
m_leaderboard.m_entries.push_back(LeaderboardEntry());
|
||||
CopyLeaderboardEntry(&(m_stats.m_queries[entryIndex]), entryIndex, isDistanceLeaderboard);
|
||||
}
|
||||
|
||||
m_newEntryIndex = 0;
|
||||
|
||||
// Clear these values so that we know whether or not they are set in the next block
|
||||
m_newTop = -1;
|
||||
m_newSel = -1;
|
||||
|
||||
// If the filter mode is "My Score" then centre the list around the entries and select the player's score
|
||||
if( m_currentFilter == LeaderboardManager::eFM_MyScore)
|
||||
{
|
||||
//Centre the leaderboard list on the entries
|
||||
m_newTop = GetEntryStartIndex();
|
||||
|
||||
//Select the player entry
|
||||
for( unsigned int i = GetEntryStartIndex(); i< GetEntryStartIndex() + m_leaderboard.m_entries.size(); ++i )
|
||||
{
|
||||
if( m_leaderboard.m_entries[i - GetEntryStartIndex()].m_bPlayer )
|
||||
{
|
||||
m_newSel = i; // this might be off the screen!
|
||||
// and reposition the top one
|
||||
if(m_newSel-m_newTop>9)
|
||||
{
|
||||
m_newTop=m_newSel-9;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If not set, default to start index
|
||||
if (m_newSel < 0) m_newTop = m_newSel = GetEntryStartIndex();
|
||||
}
|
||||
// Additional read
|
||||
else
|
||||
{
|
||||
if(m_newEntryIndex < GetEntryStartIndex() && m_newEntryIndex == 1)
|
||||
{
|
||||
// If we're at the top the new entries count is incorrect, so amend
|
||||
m_newEntriesCount = GetEntryStartIndex();
|
||||
}
|
||||
|
||||
bool deleteFront = false;
|
||||
bool deleteBack = false;
|
||||
|
||||
bool trim = m_leaderboard.m_entries.size() + m_newEntriesCount >= NUM_ENTRIES;
|
||||
|
||||
unsigned int insertPosition = 0;
|
||||
|
||||
// If the first new entry is at a smaller index than the current first entry
|
||||
if(m_newEntryIndex < GetEntryStartIndex())
|
||||
{
|
||||
insertPosition = 0;
|
||||
if (trim) deleteBack = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
insertPosition = m_leaderboard.m_entries.size();
|
||||
if (trim) deleteFront = true;
|
||||
}
|
||||
|
||||
m_newEntryIndex = insertPosition;
|
||||
|
||||
// Copy results to entries list
|
||||
for( unsigned int i=0 ; i < m_newEntriesCount ; ++i )
|
||||
{
|
||||
m_leaderboard.m_entries.insert(m_leaderboard.m_entries.begin() + insertPosition, LeaderboardEntry());
|
||||
CopyLeaderboardEntry(&(m_stats.m_queries[i]), insertPosition, isDistanceLeaderboard);
|
||||
|
||||
insertPosition++;
|
||||
}
|
||||
|
||||
if (deleteFront)
|
||||
{
|
||||
// Delete front x entries
|
||||
m_leaderboard.m_entries.erase(m_leaderboard.m_entries.begin(), m_leaderboard.m_entries.begin() + READ_SIZE);
|
||||
m_newEntryIndex -= m_newReadSize;
|
||||
}
|
||||
else if (deleteBack)
|
||||
{
|
||||
// Delete back x entries
|
||||
m_leaderboard.m_entries.erase(m_leaderboard.m_entries.end() - READ_SIZE, m_leaderboard.m_entries.end());
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void UIScene_LeaderboardsMenu::CopyLeaderboardEntry(LeaderboardManager::ReadScore *statsRow, int leaderboardEntryIndex, bool isDistanceLeaderboard)
|
||||
{
|
||||
LeaderboardEntry* leaderboardEntry = &(m_leaderboard.m_entries[leaderboardEntryIndex]);
|
||||
|
||||
ZeroMemory(leaderboardEntry, sizeof(LeaderboardEntry));
|
||||
leaderboardEntry->m_xuid = statsRow->m_uid;
|
||||
|
||||
// Copy the rank
|
||||
leaderboardEntry->m_rank = statsRow->m_rank;
|
||||
DWORD displayRank = leaderboardEntry->m_rank;
|
||||
if(displayRank > 9999999) displayRank = 9999999;
|
||||
swprintf(leaderboardEntry->m_wcRank, 12, L"%u", displayRank);
|
||||
|
||||
leaderboardEntry->m_idsErrorMessage = statsRow->m_idsErrorMessage;
|
||||
|
||||
// Build a row ID
|
||||
if (m_currentFilter == LeaderboardManager::eFM_Friends)
|
||||
{
|
||||
// If friends don't ID rows by rank
|
||||
leaderboardEntry->m_row = leaderboardEntryIndex;
|
||||
}
|
||||
else
|
||||
{
|
||||
leaderboardEntry->m_row = statsRow->m_rank - 1;
|
||||
if (leaderboardEntryIndex > 0) {
|
||||
// Check this row ID (/rank) against the last one, it might be the same
|
||||
// (this happens on PS3 when players have the same score, i.e. if they share 76th position there'll be two rank 76
|
||||
// and the following entry will be rank 78)
|
||||
LeaderboardEntry* prevEntry = &(m_leaderboard.m_entries[leaderboardEntryIndex - 1]);
|
||||
if (leaderboardEntry->m_row <= prevEntry->m_row)
|
||||
{
|
||||
leaderboardEntry->m_row = prevEntry->m_row + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef __PS3__
|
||||
// m_name can be unicode characters somehow for Japan - should use m_onlineID
|
||||
wstring wstr=convStringToWstring(statsRow->m_uid.getOnlineID());
|
||||
swprintf(leaderboardEntry->m_gamerTag, XUSER_NAME_SIZE, L"%ls",wstr.c_str());
|
||||
#else
|
||||
memcpy(leaderboardEntry->m_gamerTag, statsRow->m_name.data(), statsRow->m_name.size() * sizeof(wchar_t));
|
||||
#endif
|
||||
|
||||
// Copy the other columns
|
||||
for( unsigned int i=0 ; i<statsRow->m_statsSize ; i++ )
|
||||
{
|
||||
leaderboardEntry->m_columns[i] = statsRow->m_statsData[i];
|
||||
ZeroMemory(leaderboardEntry->m_wcColumns[i],12*sizeof(WCHAR));
|
||||
if( !isDistanceLeaderboard )
|
||||
{
|
||||
DWORD displayValue = leaderboardEntry->m_columns[i];
|
||||
if(displayValue > 99999) displayValue = 99999;
|
||||
swprintf(leaderboardEntry->m_wcColumns[i], 12, L"%u",displayValue);
|
||||
#ifdef _DEBUG
|
||||
//app.DebugPrintf("Value - %d\n",leaderboardEntry->m_columns[i]);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
// check how many digits we have
|
||||
int iDigitC=0;
|
||||
unsigned int uiVal=leaderboardEntry->m_columns[i];
|
||||
// uiVal=0xFFFFFFFF;
|
||||
// leaderboardEntry->m_columns[i-1]=uiVal;
|
||||
|
||||
while(uiVal!=0)
|
||||
{
|
||||
uiVal/=10;
|
||||
iDigitC++;
|
||||
}
|
||||
|
||||
#ifdef _DEBUG
|
||||
//app.DebugPrintf("Value - %d\n",leaderboardEntry->m_columns[i]);
|
||||
#endif
|
||||
if(iDigitC<4)
|
||||
{
|
||||
// m
|
||||
swprintf(leaderboardEntry->m_wcColumns[i], 12, L"%um", leaderboardEntry->m_columns[i]);
|
||||
#ifdef _DEBUG
|
||||
//app.DebugPrintf("Display - %um\n", leaderboardEntry->m_columns[i]);
|
||||
#endif
|
||||
}
|
||||
else if(iDigitC<8)
|
||||
{
|
||||
// km with a .X
|
||||
swprintf(leaderboardEntry->m_wcColumns[i], 12, L"%.1fkm", ((float)leaderboardEntry->m_columns[i])/1000.f);
|
||||
#ifdef _DEBUG
|
||||
//app.DebugPrintf("Display - %.1fkm\n", ((float)leaderboardEntry->m_columns[i])/1000.f);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
// bigger than that, so no decimal point
|
||||
swprintf(leaderboardEntry->m_wcColumns[i], 12, L"%.0fkm", ((float)leaderboardEntry->m_columns[i])/1000.f);
|
||||
#ifdef _DEBUG
|
||||
//app.DebugPrintf("Display - %.0fkm\n", ((float)leaderboardEntry->m_columns[i])/1000.f);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void UIScene_LeaderboardsMenu::PopulateLeaderboard(LeaderboardManager::eStatsReturn ret)
|
||||
{
|
||||
int iValidSlots=SetLeaderboardTitleIcons();
|
||||
if( ret == LeaderboardManager::eStatsReturn_Success && m_leaderboard.m_totalEntryCount > 0 )
|
||||
{
|
||||
m_listEntries.setupTitles( app.GetString( IDS_LEADERBOARD_RANK ), app.GetString( IDS_LEADERBOARD_GAMERTAG ) );
|
||||
|
||||
//Update entries display
|
||||
wchar_t entriesBuffer[40];
|
||||
if(app.DebugSettingsOn() && (app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_DebugLeaderboards)))
|
||||
{
|
||||
swprintf(entriesBuffer, 40, L"%ls12345678", app.GetString(IDS_LEADERBOARD_ENTRIES));
|
||||
}
|
||||
else
|
||||
{
|
||||
swprintf(entriesBuffer, 40, L"%ls%i", app.GetString(IDS_LEADERBOARD_ENTRIES), m_leaderboard.m_totalEntryCount);
|
||||
}
|
||||
|
||||
m_labelEntries.setLabel(entriesBuffer);
|
||||
m_labelInfo.setLabel(L"");
|
||||
m_labelInfo.setVisible( false );
|
||||
|
||||
m_listEntries.initLeaderboard(m_newSel, m_leaderboard.m_totalEntryCount, LEADERBOARD_DESCRIPTORS[m_currentLeaderboard][m_currentDifficulty].m_columnCount);
|
||||
|
||||
int startIndex = m_newEntryIndex;
|
||||
int entryCount = m_newEntriesCount;
|
||||
|
||||
for(DWORD i = startIndex; i < (startIndex + entryCount); ++i)
|
||||
{
|
||||
bool isLast = i == ((startIndex + entryCount) - 1);
|
||||
|
||||
int idsErrorMessage = m_leaderboard.m_entries[i].m_idsErrorMessage;
|
||||
|
||||
if (idsErrorMessage > 0)
|
||||
{
|
||||
m_listEntries.addDataSet(
|
||||
isLast,
|
||||
m_leaderboard.m_entries[i].m_row,
|
||||
m_leaderboard.m_entries[i].m_rank,
|
||||
m_leaderboard.m_entries[i].m_gamerTag,
|
||||
|
||||
true, // 4J-JEV: Has error message to display.
|
||||
|
||||
app.GetString(idsErrorMessage),
|
||||
L"", L"", L"", L"", L"", L""
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_listEntries.addDataSet(
|
||||
isLast,
|
||||
m_leaderboard.m_entries[i].m_row,
|
||||
m_leaderboard.m_entries[i].m_rank,
|
||||
m_leaderboard.m_entries[i].m_gamerTag,
|
||||
|
||||
// 4J-TomK | The bDisplayMessage Flag defines if Leaderboard Data should be
|
||||
// displayed (false) or if a specific message (true - when data is private for example)
|
||||
// should be displayed. The message itself should be passed on in col0!
|
||||
false,
|
||||
|
||||
m_leaderboard.m_entries[i].m_wcColumns[0],
|
||||
m_leaderboard.m_entries[i].m_wcColumns[1],
|
||||
m_leaderboard.m_entries[i].m_wcColumns[2],
|
||||
m_leaderboard.m_entries[i].m_wcColumns[3],
|
||||
m_leaderboard.m_entries[i].m_wcColumns[4],
|
||||
m_leaderboard.m_entries[i].m_wcColumns[5],
|
||||
m_leaderboard.m_entries[i].m_wcColumns[6]
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_listEntries.setupTitles( L"", L"" );
|
||||
|
||||
//Update entries display (to zero)
|
||||
wchar_t entriesBuffer[40];
|
||||
swprintf(entriesBuffer, 40, L"%ls0", app.GetString(IDS_LEADERBOARD_ENTRIES));
|
||||
m_labelEntries.setLabel(entriesBuffer);
|
||||
|
||||
//Show the no results message
|
||||
#if !(0 || 0) // 4J Stu - Temp to get the win build running, but so we check this for other platforms
|
||||
if (ret == LeaderboardManager::eStatsReturn_NetworkError)
|
||||
m_labelInfo.setLabel(app.GetString(IDS_ERROR_NETWORK));
|
||||
else
|
||||
#endif
|
||||
m_labelInfo.setLabel(app.GetString(IDS_LEADERBOARD_NORESULTS));
|
||||
m_labelInfo.setVisible(true);
|
||||
}
|
||||
m_bPopulatedOnce = true;
|
||||
}
|
||||
|
||||
void UIScene_LeaderboardsMenu::SetLeaderboardHeader()
|
||||
{
|
||||
m_labelLeaderboard.setLabel(app.GetString(LEADERBOARD_DESCRIPTORS[m_currentLeaderboard][m_currentDifficulty].m_title));
|
||||
}
|
||||
|
||||
int UIScene_LeaderboardsMenu::SetLeaderboardTitleIcons()
|
||||
{
|
||||
int iValidIcons=0;
|
||||
|
||||
for(int i=0;i<7;i++)
|
||||
{
|
||||
if(TitleIcons[m_currentLeaderboard][i]==0)
|
||||
{
|
||||
//m_pHTitleIconSlots[i]->SetShow(FALSE);
|
||||
}
|
||||
else
|
||||
{
|
||||
iValidIcons++;
|
||||
m_listEntries.setColumnIcon(i,TitleIcons[m_currentLeaderboard][i]);
|
||||
}
|
||||
}
|
||||
|
||||
return iValidIcons;
|
||||
}
|
||||
|
||||
void UIScene_LeaderboardsMenu::customDraw(IggyCustomDrawCallbackRegion *region)
|
||||
{
|
||||
int slotId = -1;
|
||||
swscanf((wchar_t*)region->name,L"slot_%d",&slotId);
|
||||
if (slotId == -1)
|
||||
{
|
||||
//app.DebugPrintf("This is not the control we are looking for\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
shared_ptr<ItemInstance> item = shared_ptr<ItemInstance>( new ItemInstance(TitleIcons[m_currentLeaderboard][slotId], 1, 0) );
|
||||
customDrawSlotControl(region,m_iPad,item,1.0f,false,false);
|
||||
}
|
||||
}
|
||||
|
||||
void UIScene_LeaderboardsMenu::handleSelectionChanged(F64 selectedId)
|
||||
{
|
||||
ui.PlayUISFX(eSFX_Focus);
|
||||
m_newSel = (int)selectedId;
|
||||
updateTooltips();
|
||||
}
|
||||
|
||||
// Handle a request from Iggy for more data
|
||||
void UIScene_LeaderboardsMenu::handleRequestMoreData(F64 startIndex, bool up)
|
||||
{
|
||||
unsigned int item = (int)startIndex;
|
||||
|
||||
if( m_leaderboard.m_totalEntryCount > 0 && (item+1) < GetEntryStartIndex() )
|
||||
{
|
||||
if( LeaderboardManager::Instance()->isIdle() )
|
||||
{
|
||||
int readIndex = (GetEntryStartIndex() + 1) - READ_SIZE;
|
||||
if( readIndex <= 0 )
|
||||
readIndex = 1;
|
||||
assert( readIndex >= 1 && readIndex <= (int)m_leaderboard.m_totalEntryCount );
|
||||
ReadStats(readIndex);
|
||||
}
|
||||
}
|
||||
else if( m_leaderboard.m_totalEntryCount > 0 && (item+1) >= (GetEntryStartIndex() + m_leaderboard.m_entries.size()) )
|
||||
{
|
||||
if( LeaderboardManager::Instance()->isIdle() )
|
||||
{
|
||||
int readIndex = (GetEntryStartIndex() + 1) + m_leaderboard.m_entries.size();
|
||||
assert( readIndex >= 1 && readIndex <= (int)m_leaderboard.m_totalEntryCount );
|
||||
ReadStats(readIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UIScene_LeaderboardsMenu::handleTimerComplete(int id)
|
||||
{
|
||||
#if defined __PS3__
|
||||
switch(id)
|
||||
{
|
||||
case PLAYER_ONLINE_TIMER_ID:
|
||||
if(ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad())==false)
|
||||
{
|
||||
// check the player hasn't gone offline
|
||||
// If they have, bring up the PSN warning and exit from the leaderboards
|
||||
unsigned int uiIDA[1];
|
||||
uiIDA[0]=IDS_OK;
|
||||
C4JStorage::EMessageResult result = ui.RequestMessageBox( IDS_CONNECTION_LOST, g_NetworkManager.CorrectErrorIDS(IDS_CONNECTION_LOST_LIVE_NO_EXIT), uiIDA,1,ProfileManager.GetPrimaryPad(),UIScene_LeaderboardsMenu::ExitLeaderboards,this, app.GetStringTable());
|
||||
}
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
int UIScene_LeaderboardsMenu::ExitLeaderboards(void *pParam,int iPad,C4JStorage::EMessageResult result)
|
||||
{
|
||||
UIScene_LeaderboardsMenu* pClass = (UIScene_LeaderboardsMenu*)pParam;
|
||||
|
||||
pClass->navigateBack();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Get entry start size, if no entries returns 0
|
||||
int UIScene_LeaderboardsMenu::GetEntryStartIndex()
|
||||
{
|
||||
return m_leaderboard.m_entries.size() == 0 ? 0 : m_leaderboard.m_entries[0].m_row;
|
||||
}
|
||||
Reference in new issue
Block a user