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#pragma once
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// Defines the fixed groups for UI (lower numbers ticked first, rendered last (ie on top))
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enum EUIGroup
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{
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eUIGroup_Fullscreen,
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eUIGroup_Player1,
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eUIGroup_Player2,
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eUIGroup_Player3,
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eUIGroup_Player4,
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eUIGroup_COUNT,
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eUIGroup_PAD, // Special case to determine the group from the pad (default)
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};
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// Defines the layers in a UI group (lower numbers ticked first, rendered last (ie on top))
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enum EUILayer
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{
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#ifndef _CONTENT_PACKAGE
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eUILayer_Debug,
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#endif
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eUILayer_Tooltips,
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eUILayer_Error,
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eUILayer_Alert,
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eUILayer_Fullscreen, // Note: Fullscreen in this context doesn't necessarily mean fill the whole screen, but fill the whole viewport for this group. Enables processes that don't interefere with normal scene stack
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eUILayer_Popup,
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eUILayer_Scene,
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//eUILayer_Chat,
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eUILayer_HUD,
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eUILayer_COUNT,
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};
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// Defines the scenes and components that can be added to a layer
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// If you add to the enums below, you need to add the scene name in the right place in CConsoleMinecraftApp::wchSceneA
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enum EUIScene
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{
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eUIScene_PartnernetPassword = 0,
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eUIScene_Intro,
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eUIScene_SaveMessage,
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eUIScene_MainMenu,
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eUIScene_FullscreenProgress,
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eUIScene_PauseMenu,
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eUIScene_Crafting2x2Menu,
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eUIScene_Crafting3x3Menu,
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eUIScene_FurnaceMenu,
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eUIScene_ContainerMenu,
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eUIScene_LargeContainerMenu,// for splitscreen
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eUIScene_InventoryMenu,
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eUIScene_DispenserMenu,
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eUIScene_DebugOptions,
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eUIScene_DebugTips,
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eUIScene_HelpAndOptionsMenu,
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eUIScene_HowToPlay,
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eUIScene_HowToPlayMenu,
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eUIScene_ControlsMenu,
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eUIScene_SettingsOptionsMenu,
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eUIScene_SettingsAudioMenu,
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eUIScene_SettingsControlMenu,
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eUIScene_SettingsGraphicsMenu,
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eUIScene_SettingsUIMenu,
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eUIScene_SettingsMenu,
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eUIScene_LeaderboardsMenu,
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eUIScene_Credits,
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eUIScene_DeathMenu,
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eUIComponent_TutorialPopup,
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eUIScene_CreateWorldMenu,
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eUIScene_LoadOrJoinMenu,
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eUIScene_JoinMenu,
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eUIScene_SignEntryMenu,
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eUIScene_InGameInfoMenu,
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eUIScene_ConnectingProgress,
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eUIScene_DLCOffersMenu,
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eUIScene_SocialPost,
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eUIScene_TrialExitUpsell,
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eUIScene_LoadMenu,
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eUIComponent_Chat,
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eUIScene_ReinstallMenu,
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eUIScene_SkinSelectMenu,
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eUIScene_TextEntry,
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eUIScene_InGameHostOptionsMenu,
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eUIScene_InGamePlayerOptionsMenu,
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eUIScene_CreativeMenu,
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eUIScene_LaunchMoreOptionsMenu,
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eUIScene_DLCMainMenu,
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eUIScene_NewUpdateMessage,
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eUIScene_EnchantingMenu,
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eUIScene_BrewingStandMenu,
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eUIScene_EndPoem,
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eUIScene_HUD,
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eUIScene_TradingMenu,
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eUIScene_AnvilMenu,
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eUIScene_TeleportMenu,
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// When adding new scenes here, you must also update the switches in CConsoleMinecraftApp::NavigateToScene
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// There are quite a few so you need to check them all
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// Anything non-xbox should be added here. The ordering of scenes above is required for sentient reporting on xbox 360 to continue to be accurate
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eUIComponent_Panorama,
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eUIComponent_Logo,
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eUIComponent_DebugUIConsole,
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eUIComponent_DebugUIMarketingGuide,
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eUIComponent_Tooltips,
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eUIComponent_PressStartToPlay,
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eUIComponent_MenuBackground,
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eUIScene_Keyboard,
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eUIScene_QuadrantSignin,
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eUIScene_MessageBox,
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eUIScene_Timer,
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eUIScene_EULA,
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eUIScene_InGameSaveManagementMenu,
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#ifdef _DEBUG_MENUS_ENABLED
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eUIScene_DebugOverlay,
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eUIScene_DebugItemEditor,
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#endif
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#ifndef _CONTENT_PACKAGE
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eUIScene_DebugCreateSchematic,
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eUIScene_DebugSetCamera,
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#endif
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eUIScene_COUNT,
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};
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// Used by the fullscreen progress scene to decide what to do when a thread finishes
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enum ProgressionCompletionType
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{
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e_ProgressCompletion_NoAction,
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e_ProgressCompletion_NavigateBack,
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e_ProgressCompletion_CloseUIScenes,
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e_ProgressCompletion_CloseAllPlayersUIScenes,
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e_ProgressCompletion_NavigateToHomeMenu,
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e_ProgressCompletion_AutosaveNavigateBack,
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e_ProgressCompletion_NavigateBackToScene,
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};
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enum EToolTipButton
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{
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eToolTipButtonA = 0,
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eToolTipButtonB,
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eToolTipButtonX,
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eToolTipButtonY,
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eToolTipButtonLT,
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eToolTipButtonRT,
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eToolTipButtonLB,
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eToolTipButtonRB,
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eToolTipButtonLS,
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eToolTipNumButtons
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};
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enum EToolTipItem
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{
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eToolTipNone = -1,
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eToolTipPickupPlace_OLD = 0, // To support existing menus.
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eToolTipExit,
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eToolTipPickUpGeneric,
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eToolTipPickUpAll,
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eToolTipPickUpHalf,
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eToolTipPlaceGeneric,
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eToolTipPlaceOne,
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eToolTipPlaceAll,
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eToolTipDropGeneric,
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eToolTipDropOne,
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eToolTipDropAll,
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eToolTipSwap,
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eToolTipQuickMove,
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eToolTipQuickMoveIngredient,
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eToolTipQuickMoveFuel,
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eToolTipWhatIsThis,
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eToolTipEquip,
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eToolTipClearQuickSelect,
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eToolTipQuickMoveTool,
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eToolTipQuickMoveArmor,
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eToolTipQuickMoveWeapon,
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eToolTipDye,
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eToolTipRepair,
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eNumToolTips
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};
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enum EHowToPlayPage
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{
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eHowToPlay_WhatsNew = 0,
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eHowToPlay_Basics,
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eHowToPlay_Multiplayer,
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eHowToPlay_HUD,
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eHowToPlay_Creative,
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eHowToPlay_Inventory,
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eHowToPlay_Chest,
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eHowToPlay_LargeChest,
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eHowToPlay_Enderchest,
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eHowToPlay_InventoryCrafting,
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eHowToPlay_CraftTable,
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eHowToPlay_Furnace,
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eHowToPlay_Dispenser,
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eHowToPlay_Brewing,
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eHowToPlay_Enchantment,
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eHowToPlay_Anvil,
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eHowToPlay_FarmingAnimals,
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eHowToPlay_Breeding,
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eHowToPlay_Trading,
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eHowToPlay_NetherPortal,
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eHowToPlay_TheEnd,
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eHowToPlay_HostOptions,
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eHowToPlay_NumPages
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};
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// Credits
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enum ECreditTextTypes
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{
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eExtraLargeText = 0,
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eLargeText,
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eMediumText,
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eSmallText,
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eNumTextTypes
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};
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#define NO_TRANSLATED_STRING ( -1 ) // String ID used to indicate that we are using non localised string.
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#define CONNECTING_PROGRESS_CHECK_TIME 500
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