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#pragma once
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#include "UIControl_Base.h"
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class UIControl_ButtonList : public UIControl_Base
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{
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protected:
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IggyName m_addNewItemFunc, m_removeAllItemsFunc, m_funcHighlightItem, m_funcRemoveItem, m_funcSetButtonLabel, m_funcSetTouchFocus, m_funcCanTouchTrigger;
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int m_itemCount;
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int m_iCurrentSelection;
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public:
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UIControl_ButtonList();
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virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName);
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void init(int id);
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virtual void ReInit();
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void clearList();
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void addItem(const wstring &label);
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void addItem(const string &label);
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void addItem(const wstring &label, int data);
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void addItem(const string &label, int data);
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void removeItem(int index);
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int getItemCount() { return m_itemCount; }
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void setCurrentSelection(int iSelection);
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int getCurrentSelection();
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void updateChildFocus(int iChild);
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void setButtonLabel(int iButtonId, const wstring &label);
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};
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