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#include "stdafx.h"
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#include "UI.h"
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#include "UIControl_Button.h"
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UIControl_Button::UIControl_Button()
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{
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}
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bool UIControl_Button::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName)
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{
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UIControl::setControlType(UIControl::eButton);
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bool success = UIControl_Base::setupControl(scene,parent,controlName);
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//Button specific initialisers
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m_funcEnableButton = registerFastName(L"EnableButton");
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return success;
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}
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void UIControl_Button::init(const wstring &label, int id)
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{
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m_label = label;
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m_id = id;
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IggyDataValue result;
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IggyDataValue value[2];
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value[0].type = IGGY_DATATYPE_string_UTF16;
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IggyStringUTF16 stringVal;
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stringVal.string = (IggyUTF16*)label.c_str();
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stringVal.length = label.length();
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value[0].string16 = stringVal;
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value[1].type = IGGY_DATATYPE_number;
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value[1].number = id;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_initFunc , 2 , value );
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}
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void UIControl_Button::ReInit()
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{
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UIControl_Base::ReInit();
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init(m_label, m_id);
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}
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void UIControl_Button::setEnable(bool enable)
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{
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_boolean;
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value[0].boolval = enable;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcEnableButton , 1 , value );
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}
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