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#pragma once
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#include "UIControl.h"
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// This class maps to the FJ_Base class in actionscript
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class UIControl_Base : public UIControl
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{
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protected:
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IggyName m_initFunc;
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IggyName m_setLabelFunc;
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IggyName m_funcGetLabel;
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IggyName m_funcCheckLabelWidths;
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bool m_bLabelChanged;
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wstring m_label;
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public:
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UIControl_Base();
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virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName);
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virtual void tick();
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virtual void setLabel(const wstring &label, bool instant = false, bool force = false);
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virtual void setLabel(const string &label);
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const wchar_t* getLabel();
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virtual void setAllPossibleLabels(int labelCount, wchar_t labels[][256]);
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int getId() { return m_id; }
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virtual bool hasFocus();
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};
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