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https://git.stillkill.net/MinecraftLeak/MinecraftLegends.git
synced 2026-10-22 21:32:19 +01:00
43 lines
1.0 KiB
HLSL
43 lines
1.0 KiB
HLSL
#include "ShaderConstants.fxh"
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struct VS_Input {
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float3 position : POSITION;
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float2 uv : TEXCOORD_0;
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#ifdef INSTANCEDSTEREO
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uint instanceID : SV_InstanceID;
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#endif
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};
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struct PS_Input {
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float4 position : SV_Position;
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float2 uv : TEXCOORD_0;
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float2 uv1 : TEXCOORD_1;
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#ifdef GEOMETRY_INSTANCEDSTEREO
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uint instanceID : SV_InstanceID;
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#endif
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#ifdef VERTEXSHADER_INSTANCEDSTEREO
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uint renTarget_id : SV_RenderTargetArrayIndex;
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#endif
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};
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void main(in VS_Input VSInput, out PS_Input PSInput) {
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PSInput.uv = VSInput.uv;
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PSInput.uv.y += V_OFFSET;
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PSInput.uv1 = VSInput.uv;
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PSInput.uv1.y += V_BLEND_OFFSET;
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#ifdef INSTANCEDSTEREO
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int i = VSInput.instanceID;
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PSInput.position = mul(WORLDVIEWPROJ_STEREO[i], float4(VSInput.position, 1));
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#else
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PSInput.position = mul(WORLDVIEWPROJ, float4(VSInput.position, 1));
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#endif
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#ifdef GEOMETRY_INSTANCEDSTEREO
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PSInput.instanceID = VSInput.instanceID;
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#endif
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#ifdef VERTEXSHADER_INSTANCEDSTEREO
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PSInput.renTarget_id = VSInput.instanceID;
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#endif
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} |