Files
MinecraftLegends/Win32.DX11.Release/data/shaders/hlsl/uv_blend_flipbook.vertex.hlsl
T
2026-03-08 15:34:38 -05:00

43 lines
1.0 KiB
HLSL

#include "ShaderConstants.fxh"
struct VS_Input {
float3 position : POSITION;
float2 uv : TEXCOORD_0;
#ifdef INSTANCEDSTEREO
uint instanceID : SV_InstanceID;
#endif
};
struct PS_Input {
float4 position : SV_Position;
float2 uv : TEXCOORD_0;
float2 uv1 : TEXCOORD_1;
#ifdef GEOMETRY_INSTANCEDSTEREO
uint instanceID : SV_InstanceID;
#endif
#ifdef VERTEXSHADER_INSTANCEDSTEREO
uint renTarget_id : SV_RenderTargetArrayIndex;
#endif
};
void main(in VS_Input VSInput, out PS_Input PSInput) {
PSInput.uv = VSInput.uv;
PSInput.uv.y += V_OFFSET;
PSInput.uv1 = VSInput.uv;
PSInput.uv1.y += V_BLEND_OFFSET;
#ifdef INSTANCEDSTEREO
int i = VSInput.instanceID;
PSInput.position = mul(WORLDVIEWPROJ_STEREO[i], float4(VSInput.position, 1));
#else
PSInput.position = mul(WORLDVIEWPROJ, float4(VSInput.position, 1));
#endif
#ifdef GEOMETRY_INSTANCEDSTEREO
PSInput.instanceID = VSInput.instanceID;
#endif
#ifdef VERTEXSHADER_INSTANCEDSTEREO
PSInput.renTarget_id = VSInput.instanceID;
#endif
}