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MinecraftLegends/Win32.DX11.Release/data/shaders/gnm/uv_repeat_vv.pssl
T
2026-03-08 15:34:38 -05:00

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#include "ShaderConstantsGNM.h"
struct VS_Input
{
float3 position : POSITION;
float2 uv : TEXCOORD_0;
};
struct PS_Input
{
float4 position : S_POSITION;
float2 uv : TEXCOORD_0;
};
PS_Input main(in VS_Input VSInput)
{
PS_Input PSInput = (PS_Input)0;
float4 transformedUV = mul(UV_TRANSFORM, float4(VSInput.uv, 0, 1));
PSInput.uv = transformedUV.xy;
PSInput.position = mul(WORLDVIEWPROJ, float4(VSInput.position, 1));
return PSInput;
}