Files
MinecraftLegends/Win32.DX11.Release/data/shaders/gnm/texture_p.pssl
T
2026-03-08 15:34:38 -05:00

25 lines
410 B
Plaintext

#include "ShaderConstantsGNM.h"
struct PS_Input
{
float4 position : S_POSITION;
float2 uv : TEXCOORD_0;
};
float4 main( in PS_Input PSInput ) : S_TARGET_OUTPUT
{
float4 outColor = TEXTURE_0.Sample(TextureSampler0, PSInput.uv);
#ifdef ALPHA_TEST
if( outColor.a < 0.5 )
{
discard;
}
#endif
#ifdef NO_ALPHA
outColor.a = 1.f;
#endif
return outColor;
}