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https://git.stillkill.net/MinecraftLeak/MinecraftLegends.git
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37 lines
787 B
Plaintext
37 lines
787 B
Plaintext
#include "ShaderConstantsGNM.h"
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struct VS_Input
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{
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float3 position : POSITION;
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float4 color : COLOR;
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};
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struct PS_Input
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{
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float4 position : S_POSITION;
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float4 color : COLOR;
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};
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static const float fogNear = 0.9;
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static const float3 inverseLightDirection = float3( 0.62, 0.78, 0.0 );
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static const float ambient = 0.7;
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PS_Input main( in VS_Input VSInput )
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{
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PS_Input PSInput = (PS_Input)0;
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PSInput.position = mul(WORLDVIEWPROJ, float4(VSInput.position, 1));
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float3 worldPos = float3(mul(WORLD, float4(VSInput.position, 1)));
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PSInput.color = VSInput.color * CURRENT_COLOR;
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float depth = length(worldPos) / RENDER_DISTANCE;
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float fog = max( depth - fogNear, 0.0 );
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PSInput.color.a *= 1.0 - fog;
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return PSInput;
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} |