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MinecraftLegends/Win32.DX11.Release/data/shaders/glsl/fragmentVersionCentroidUV.h
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2026-03-08 15:34:38 -05:00

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// To use centroid sampling we need to have version 300 es shaders, which requires changing:
// attribute to in
// varying to out when in vertex shaders or in when in fragment shaders
// defining an out vec4 FragColor and replacing uses of gl_FragColor with FragColor
// texture2D to texture
#if __VERSION__ >= 300
#ifdef MSAA_FRAMEBUFFER_ENABLED
#define _centroid centroid
#else
#define _centroid
#endif
// version 300 code
_centroid in vec2 uv;
#define varying in
#define texture2D texture
out vec4 FragColor;
#define gl_FragColor FragColor
#else
// version 100 code
varying vec2 uv;
#endif