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MinecraftLegends/Win32.DX11.Release/data/shaders/glsl/depth_of_field.fragment
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2026-03-08 15:34:38 -05:00

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// __multiversion__
// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.
#include "shaders/fragmentVersionCentroidUV.h"
uniform sampler2D TEXTURE_0;
void main()
{
//TODO: Implement
//Default to no depth of field
gl_FragColor = texture2D(TEXTURE_0, uv);
}