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MinecraftLegends/Win32.DX11.Release/data/shaders/glsl/cloud.vertex
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2026-03-08 15:34:38 -05:00

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// __multiversion__
// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.
#include "shaders/vertexVersionSimple.h"
#include "shaders/uniformWorldConstants.h"
#include "shaders/uniformPerFrameConstants.h"
#include "shaders/uniformShaderConstants.h"
attribute mediump vec4 POSITION;
attribute vec4 COLOR;
varying vec4 color;
const float fogNear = 0.9;
const vec3 inverseLightDirection = vec3(0.62, 0.78, 0.0);
const float ambient = 0.7;
void main()
{
POS4 pos = WORLDVIEWPROJ * POSITION;
POS4 worldPos = WORLD * POSITION;
gl_Position = pos;
color = COLOR * CURRENT_COLOR;
float depth = length(worldPos.xyz) / RENDER_DISTANCE;
float fog = max(depth - fogNear, 0.0);
color.a *= 1.0 - fog;
}