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2026-03-08 15:34:38 -05:00

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#include "ShaderConstantsGNM.h"
struct VS_Input {
float3 position : POSITION;
float4 color : COLOR;
float2 uv0 : TEXCOORD_0;
float2 uv1 : TEXCOORD_1;
};
struct PS_Input {
float4 position : S_POSITION;
float4 color : COLOR;
float2 uv0 : TEXCOORD_0;
float2 uv1 : TEXCOORD_1;
};
PS_Input main(in VS_Input VSInput)
{
PS_Input PSInput = (PS_Input)0;
PSInput.position = mul(WORLDVIEWPROJ, float4(VSInput.position, 1));
PSInput.color = VSInput.color;
PSInput.uv0.x = VSInput.uv0.x*2.0f;
PSInput.uv0.y = VSInput.uv0.y*10.0f;
PSInput.uv1 = VSInput.uv1;
return PSInput;
}