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2026-03-08 15:34:38 -05:00

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#include "ShaderConstantsGNM.h"
struct PS_Input
{
float4 position : S_POSITION;
float4 color : COLOR;
};
float4 main( in PS_Input PSInput ) : S_TARGET_OUTPUT
{
float4 PSOutputColor;
PSOutputColor.rgb = lerp(PSInput.color.rgb, CURRENT_COLOR.rgb, PSInput.color.a);
PSOutputColor.a = 1;
return PSOutputColor;
}