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12 lines
208 B
Plaintext
12 lines
208 B
Plaintext
#include "ShaderConstantsGNM.h"
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struct PS_Input
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{
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float4 position : S_POSITION;
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float4 color : COLOR;
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};
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float4 main( in PS_Input PSInput ) : S_TARGET_OUTPUT
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{
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return PSInput.color;
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} |