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17 lines
431 B
Plaintext
17 lines
431 B
Plaintext
// __multiversion__
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// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.
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#include "shaders/vertexVersionCentroidUV.h"
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#include "shaders/uniformWorldConstants.h"
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#include "shaders/uniformInterFrameConstants.h"
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attribute POS4 POSITION;
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attribute vec2 TEXCOORD_0;
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void main() {
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gl_Position = WORLDVIEWPROJ * CUBE_MAP_ROTATION * POSITION;
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uv = TEXCOORD_0;
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} |