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17 lines
435 B
Plaintext
17 lines
435 B
Plaintext
// __multiversion__
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// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.
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#include "shaders/vertexVersionCentroidUV.h"
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#include "shaders/uniformWorldConstants.h"
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#include "shaders/uniformShaderConstants.h"
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attribute POS4 POSITION;
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attribute vec2 TEXCOORD_0;
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void main()
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{
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gl_Position = WORLDVIEWPROJ * POSITION;
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uv = (UV_TRANSFORM * vec4(TEXCOORD_0, 0, 1)).xy;
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} |