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19 lines
545 B
C
19 lines
545 B
C
#ifndef _UNIFORM_SHADER_CONSTANTS_H
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#define _UNIFORM_SHADER_CONSTANTS_H
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#include "shaders/uniformMacro.h"
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#ifdef MCPE_PLATFORM_NX
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#extension GL_ARB_enhanced_layouts : enable
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layout(binding = 3) uniform ShaderConstants {
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#endif
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// BEGIN_UNIFORM_BLOCK(ShaderConstants) - unfortunately this macro does not work on old Amazon platforms so using above 3 lines instead
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UNIFORM vec4 CURRENT_COLOR;
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UNIFORM vec4 DARKEN;
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UNIFORM vec3 TEXTURE_DIMENSIONS;
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UNIFORM float HUD_OPACITY;
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UNIFORM MAT4 UV_TRANSFORM;
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END_UNIFORM_BLOCK
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#endif
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