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2026-03-08 15:34:38 -05:00

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// __multiversion__
// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.
#include "shaders/fragmentVersionCentroid.h"
#if __VERSION__ >= 300
#if defined(TEXEL_AA) && defined(TEXEL_AA_FEATURE)
_centroid in highp vec2 uv;
#else
_centroid in vec2 uv;
#endif
#else
// version 100 code
varying vec2 uv;
#endif
#include "shaders/uniformShaderConstants.h"
#include "shaders/util.h"
uniform sampler2D TEXTURE_0;
void main()
{
#if !defined(TEXEL_AA) || !defined(TEXEL_AA_FEATURE)
vec4 diffuse = texture2D( TEXTURE_0, uv );
#else
vec4 diffuse = texture2D_AA(TEXTURE_0, uv );
#endif
#ifdef ALPHA_TEST
if(diffuse.a < 0.0625)
discard;
#endif
gl_FragColor = diffuse;
}