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2026-03-08 15:34:38 -05:00

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// __multiversion__
// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.
#include "shaders/fragmentVersionSimple.h"
#include "shaders/uniformShaderConstants.h"
varying vec4 color;
void main()
{
gl_FragColor = vec4(color.rgb * CURRENT_COLOR.rgb * color.a, color.a);
}