#include "ShaderConstantsGNM.h" struct VS_Input { float3 position : POSITION; float4 color : COLOR; float2 uv0 : TEXCOORD_0; float2 uv1 : TEXCOORD_1; }; struct PS_Input { float4 position : S_POSITION; float4 color : COLOR; float2 uv0 : TEXCOORD_0; float2 uv1 : TEXCOORD_1; }; PS_Input main(in VS_Input VSInput) { PS_Input PSInput = (PS_Input)0; PSInput.position = mul(WORLDVIEWPROJ, float4(VSInput.position, 1)); PSInput.color = VSInput.color; PSInput.uv0.x = VSInput.uv0.x*2.0f; PSInput.uv0.y = VSInput.uv0.y*10.0f; PSInput.uv1 = VSInput.uv1; return PSInput; }