#include "ShaderConstantsGNM.h" struct VS_Input { float3 position : POSITION; float4 color : COLOR; }; struct PS_Input { float4 position : S_POSITION; float4 color : COLOR; }; PS_Input main( in VS_Input VSInput ) { PS_Input PSInput = (PS_Input)0; PSInput.position = mul(WORLDVIEWPROJ, float4(VSInput.position, 1)); PSInput.color = lerp( CURRENT_COLOR, FOG_COLOR, VSInput.color.r ); return PSInput; }