#include "ShaderConstantsGNM.h" struct PS_Input { float4 position : S_POSITION; float4 color : COLOR; }; float4 main( in PS_Input PSInput ) : S_TARGET_OUTPUT { float4 PSOutputColor; PSOutputColor.rgb = lerp(PSInput.color.rgb, CURRENT_COLOR.rgb, PSInput.color.a); PSOutputColor.a = 1; return PSOutputColor; }