#include "ShaderConstantsGNM.h" struct VS_Input { float4 position : POSITION; float4 color : COLOR; }; struct PS_Input { float4 position : S_POSITION; float4 color : COLOR; }; PS_Input main( in VS_Input VSInput ) { PS_Input PSInput = (PS_Input)0; PSInput.color = VSInput.color; PSInput.position = mul(WORLDVIEWPROJ, VSInput.position); return PSInput; }