// __multiversion__ // This signals the loading code to prepend either #version 100 or #version 300 es as apropriate. #include "shaders/vertexVersionCentroidUV.h" #include "shaders/uniformWorldConstants.h" #include "shaders/uniformInterFrameConstants.h" attribute POS4 POSITION; attribute vec2 TEXCOORD_0; void main() { gl_Position = WORLDVIEWPROJ * CUBE_MAP_ROTATION * POSITION; uv = TEXCOORD_0; }