// __multiversion__ // This signals the loading code to prepend either #version 100 or #version 300 es as apropriate. #include "shaders/vertexVersionCentroidUV.h" #include "shaders/uniformWorldConstants.h" attribute POS4 POSITION; attribute vec2 TEXCOORD_0; void main() { POS4 pos = WORLDVIEW * POSITION; gl_Position = PROJ * pos; uv = TEXCOORD_0; }