// __multiversion__ // This signals the loading code to prepend either #version 100 or #version 300 es as apropriate. #include "shaders/vertexVersionCentroid.h" #if __VERSION__ >= 300 _centroid out vec2 uv; _centroid out vec2 uv1; #else varying vec2 uv; varying vec2 uv1; #endif #include "shaders/uniformWorldConstants.h" #include "shaders/uniformFlipbookTextureConstants.h" attribute POS4 POSITION; attribute vec2 TEXCOORD_0; void main() { gl_Position = WORLDVIEWPROJ * POSITION; uv = TEXCOORD_0; uv.y += V_OFFSET; uv1 = TEXCOORD_0; uv1.y += V_BLEND_OFFSET; }